That's some interesting opinions
- Hunting rifles: Seriously, after a whole year? They are definitely my "go to" starting rifle/early sniper rifle, but after one year you shouldn't have many gals for which that's the best weapon. I am merely in July and I replaced mine with other weapons that have more punch/auto-fire for midfield gals, and much,
much better sniper weapons already. It is definitely a great weapon for new, valuable gals at the beginning of the game though, for the others: shotgun with one slug AP shells do really well (even better accuracy, but you need to be at close range, which is ok for not very valuable gals, and scouts are close to enemies any ways).
- The more ship layouts the better, that's true. Especially given how many raids we perform in one playthrough. The only problem is that it takes time to make and doesn't add much to the game, so it's better if Dioxine invest in totally new things that really vary the gameplay (like the new mansions). Hopefully someone who can do maps and is interested? Unfortunately, most of the map stuff doesn't work on Linux, so that can't be me..
- Mid level hostages: As in guild reps and stuff? Most of the truly valuable tech they grant is as a result of the interrogation itself instead of being pulled from the list of bonus stuff. It is good practice to interrogate the low levels first though, since that gives you good background info to setup your interrogation of the VIP. I think that's ok.
- Seagulls are expensive, but you can make them eventually, so it's not so bad then. They are rather ridiculously expensive though, I agree.
- Parrots: Fully agree! On the first ~2-3 turns, parrots will scout everything and you don't care if they get shot, unlike a dedicated scout gal (with the training/investment required to get good TUs). But with their stamina, they eventually become much less worth it. I'd rather the parrot got a TU nerf (so not as good at the beginning) but a stam buff (so better in the later turns). Or maybe that's intended and the dog has better stam/stam regen? I'd have to check.. I haven't looked at dogs since parrots showed up and I used to really value them, which says something...
- Cat: Cool idea! I think someone also mentioned a pet cat before, as a psychic familiar? The gals need some cat, yeah
- Cat girls have great melee dodge, so if you don't have great melee accuracy (you say fair, which doesn't sound like enough!), you don't stand a chance. Plus there's bugs depending on their angles, I think. Engage catgirls from range, especially with stun grenades, as the stun AoE quickly takes them down.
- Unfortunately, the brainerz would need to destroy a suit to research it, and I sure don't want that
I would love a new item "X Armor Specs sheet", which would be placed in the same loot pile as the armors (the military supply ships are bringing the user's manual with the armor!) and which, once researched, give you the ufopaedia article for that armor? That would cut a lot of the "equip and check", and allow a bit of extra info like resists, stam recovery and dodge to be gathered.