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Author Topic: [MOD] Torch  (Read 6410 times)

Offline yrizoud

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[MOD] Torch
« on: April 09, 2016, 11:40:39 pm »
Based on an idea I had some time ago, here's a torch. It's a light source like the electro-flare, and you can use it in melee to set enemies on fire.

The balance is very experimental, I chose 75% fixed chance of success and a time cost similar to the handle. It relies on OXCE's ability to set a damage type to "gun melee", otherwise the item would only be able to do melee damage, and it would miss the point :)
I made all graphics from scratch. Everyone is free to use and re-use for anything.

Offline clownagent

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Re: [MOD] Torch
« Reply #1 on: May 23, 2016, 10:56:16 pm »
This mod is really good. I wonder why it is not distributed with the piratez download like the other mods.

Offline AncientSion

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Re: [MOD] Torch
« Reply #2 on: May 23, 2016, 11:15:49 pm »
Awesome, setting people on fire using a torch.
10/10, would use again.

niculinux

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Re: [MOD] Torch
« Reply #3 on: May 23, 2016, 11:18:00 pm »
Need some more info in the description i hope :) And of course, it should be useful against unarmored folks, right? :)

Offline yrizoud

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Re: [MOD] Torch
« Reply #4 on: May 23, 2016, 11:45:38 pm »
Actually, fire bypasses the armor stat.
https://www.ufopaedia.org/index.php?title=Incendiary
Basically, you can expect (statistically) 6HP lost per successful swing, then if the unit is set on fire, it suffers 7 HP per turn.
Fire resistance affects both of the above.

Offline Dioxine

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Re: [MOD] Torch
« Reply #5 on: May 24, 2016, 07:20:16 am »
I didn't include that only because a non-animated torch hand sprite would look really awkward (and it's impossible to make it animated).

Offline Solarius Scorch

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Re: [MOD] Torch
« Reply #6 on: May 24, 2016, 10:28:51 am »
and it's impossible to make it animated

For now! :D

Offline doctor medic

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Re: [MOD] Torch
« Reply #7 on: May 24, 2016, 06:31:16 pm »

Offline Yankes

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Re: [MOD] Torch
« Reply #8 on: May 24, 2016, 07:19:38 pm »

I have ;P In Extended 3.0 you will be able change item graphic on whim. On top of that I added option that items in hands can generate light, this mean by default you would see nothing in night missions until you grab torch and ignite it.

Offline Solarius Scorch

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Re: [MOD] Torch
« Reply #9 on: May 24, 2016, 07:25:42 pm »
I have ;P In Extended 3.0 you will be able change item graphic on whim. On top of that I added option that items in hands can generate light, this mean by default you would see nothing in night missions until you grab torch and ignite it.

Exactly what I meant! :) I'm waiting impatiently for this feature, because it'll be wicked.