Dammit to hell, so they have re-introduced that bug. OXC used to be free of that constant loop. I'll see what I can do to remove that calamity (ie. talk to Meridian and Yankes ). It's really shameful the devs decided to add this.
It was always like this in OXC (and yes, I checked the history to make sure I am not just guessing). They didn't re-introduce it.
I will add a global parameter in the next release to configure this.
It will be a percentage chance to "forget" or better said "abandon hopeless efforts of" attacking xcom base, example values:
0 (default) = endless loop
33 = stop trying attacking xcom base after third attempt (in average)
100 = stop after first failed attempt
Also there will be a need to remove 'counts as shot down' trigger so it won't spawn any more extra crackdowns.
This has been implemented by Warboy.
You can set for a specific mission (for example retaliation mission), that it shouldn't spawn any more retaliation.
Attribute is called "
retaliationOdds", example values:
-1 (default) = follow standard algorithm
0 = don't spawn
50 = 50% chance to spawn
100 = always spawn