I stumbled upon dis mod via RPS, obviously.
Started a new game, first mission ever to show up was a Mutant Pogrom. I did head into the fray and lost my entire squad immediatly.
So i started a second game and read a bit of the forums. This time i did what was suggested: Build a barrack, get more runts, manufacture x-grog for resale.
Also, i skipped any Progroms (3 so far) and instead took out some smallish vessels.
This TC has some real good things in it, however, im kinda overwhelmed by the amount of researchable items, manufacture items and equipment.
I think its fair to offer more variety than the original game, however, even very early in the game you have like 10 different guns and 20 different melee weapons with 6 different types of armour, which is, i think way, way too much clutter. Not only from a gameplay-POV, but also from a GUI-POV. Its always a mess to equip guys and keep enough stocking to be able to auto-resupply after a mission.
Also, its kinda unclear in which direction to proceed. While my initial transporter can take on very small ships, it cant apparently take on medium-sized ones and a player might ask himself if he should just skip Mediums (like you skip Progroms) or if you should research tech to get better fighters. So to say, are you supposed to skip Progroms ? Are you supposed to skip Mediums ? Or are you not ?
Also, do you research melee weapons ? our abilities ? rifles ?
I think there should perhaps be some research topics that will yield some kind of roadmap on how to approach the early game, filled up with some lore (like the existing topics that tie lore and gameplay explanations).