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Author Topic: [ABANDONED] Soldier Fatigue (similar to NuCom Long War)  (Read 14718 times)

Offline memmaker

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Re: [Feedback] Fatigue?
« Reply #15 on: January 15, 2020, 05:51:26 pm »
What about taking the one slot we have (currently mana) and make it completely configurable. So it could be mana, fatigue or whatever. Down to the hooks where the values would have to change.

That would not allow having mana+fatigue, of course. But I see no other way except redoing UI or having hidden stats.

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Offline Solarius Scorch

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Re: [Feedback] Fatigue?
« Reply #16 on: January 16, 2020, 11:56:25 am »
How exactly would it be different from what we have now?

Offline memmaker

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Re: [Feedback] Fatigue?
« Reply #17 on: January 16, 2020, 12:00:22 pm »
That depends, if everything people would want with resources is already possible with mana, then there is no difference and the problem seems solved. But since the fatigue resource has been brought up it might mean not everything that is wanted for fatigue is possible with mana?

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Offline Solarius Scorch

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Re: [Feedback] Fatigue?
« Reply #18 on: January 16, 2020, 12:03:13 pm »
To my view the only difference is under the hood, and therefore only a modder's concern. And a fairly trivial one, compared to some other stuff. But maybe I am misunderstanding something.

Offline memmaker

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Re: [Feedback] Fatigue?
« Reply #19 on: January 16, 2020, 12:08:23 pm »
"Once the fatigue-meter hits 100%, the soldier doesn't want to go to a mission for a certain amount of Fatigue Days."

Take this for example: You cannot do that with the current implementation of the mana resource, afaik. Eg. If that mana resource is at 100% disallow embarking on missions.

It would need special code to handle that. I would propose not adding that code only for fatigue, but as a generalized moddable hook.

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Offline Ethereal

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Re: [Feedback] Fatigue?
« Reply #20 on: January 16, 2020, 01:42:58 pm »
Comments, ideas, flame-wars and other feedback is welcome.

Great idea. Do not forget about the possibility of relieving fatigue through soldierTransformation.

And by the way, on the mission of defending the base, fatigue should not extend in any way.
« Last Edit: January 16, 2020, 01:56:29 pm by Ethereal »

Offline memmaker

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Re: [Abandonned][Feedback] Fatigue?
« Reply #21 on: January 19, 2020, 02:50:34 am »
Just had a thought: What about using the tag system which Yankes implemented for the scripts for this feature? And extending and generalizing the ruleset additions to make them handle tags? Could be very powerful ;D

Offline Rubber Cannonball

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Re: [Abandonned][Feedback] Fatigue?
« Reply #22 on: January 21, 2020, 10:19:41 pm »
What about off site recovery from fatigue?  Things like shore leave or 3 day pass where the soldier wouldn't be present for missions or base defense while he's on leave.  While a base facility can reduce fatigue, the soldier is still available for missions/defense.  Perhaps existing mechanics could handle this, but I thought I would bring it up because I didn't see it mentioned.

Offline Solarius Scorch

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Re: [Abandonned][Feedback] Fatigue?
« Reply #23 on: January 23, 2020, 07:47:23 pm »
What about off site recovery from fatigue?  Things like shore leave or 3 day pass where the soldier wouldn't be present for missions or base defense while he's on leave.  While a base facility can reduce fatigue, the soldier is still available for missions/defense.  Perhaps existing mechanics could handle this, but I thought I would bring it up because I didn't see it mentioned.

Vacation is a cool idea, but I have no idea how it could be implemented.

Offline Rubber Cannonball

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Re: [Abandonned][Feedback] Fatigue?
« Reply #24 on: January 27, 2020, 02:58:00 am »
Vacation is a cool idea, but I have no idea how it could be implemented.

What about using the transformation mechanic?  For reference see here https://openxcom.org/forum/index.php/topic,6331.0.html  For example for a 3 day pass, just name a transformation as 3 day pass, have it reduce the fatigue level, and put the soldier in transfer for 3 days.  Don't actually change the soldier type.

Offline RolandVasko

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Re: [Abandonned][Feedback] Fatigue?
« Reply #25 on: January 27, 2020, 05:21:52 am »
What about off site recovery from fatigue?  Things like shore leave or 3 day pass where the soldier wouldn't be present for missions or base defense while he's on leave.  While a base facility can reduce fatigue, the soldier is still available for missions/defense.  Perhaps existing mechanics could handle this, but I thought I would bring it up because I didn't see it mentioned.

it reminds me a bit Jagged Alliance (there was randomly absent, /unavalaible for assignment aany mercenary.. - while he,/she was on another mission.. )

Offline Solarius Scorch

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Re: [Abandonned][Feedback] Fatigue?
« Reply #26 on: January 27, 2020, 11:24:54 am »
What about using the transformation mechanic?  For reference see here https://openxcom.org/forum/index.php/topic,6331.0.html  For example for a 3 day pass, just name a transformation as 3 day pass, have it reduce the fatigue level, and put the soldier in transfer for 3 days.  Don't actually change the soldier type.

You know, this could work. I will seriously consider it.

Offline SuperCaffeineDude

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Re: [ABANDONED] Soldier Fatigue (similar to NuCom Long War)
« Reply #27 on: September 06, 2024, 04:40:23 pm »
Forgive me, I had an idea recently regarding this, though I understand the Mana-system seems pretty well utilized as "Stress"/"Sanity"/"Fatigue" at this point. This is playing on my mind though so I'd thought I'd jot it down...

“Stress” and it's effects seem largely synonymous with "bravery", it's just a middleman really.
Likewise "Fatigue" perhaps it's fair to say is largely a "stamina" effect.

Maybe more active modders can give there takes on this, but would it not be easier just to have the condition of Bravery/Stamina  carried onto the campaign-space like health and mana from the mission-space?

i.e. stamina and bravery get a “replenishAfterMission: false” or a "replenishAfterMission 0.8" (so they for a while at a 20% disadvantage from "fresh" infantry)

So bravery and stamina refills to a minimum and then slowly recovers over time or through facilities/abilities.
This feels a lot easier for a player to digest and you get 2 types of fatigue (physical & mental).

Possible con; Player could milk turns to recover Bravery/Stamina, so there would need to be a "max_BraveryRecovery_InBttle" perhaps. Could be harder to balance.

To help communicate trooper-states on the assign menu it could flash between “Wounded” > “Unnerved” > "Tired" > “Transport Craft” > etc (there might be tiers of descriptors like "exhausted" to indicate further grades of severity, or just display the value i.e. "Tired>20").

Whether being unrecovered fully in health, stamina, or bravery prevents that unit from going on mission might be definable, and a useful tool might be a "Performance Modifier" limiting that soldiers other statistics besides health/bravery/stamina (i.e. accuracy and strength) on the condition that this unit was deployed with say 20% less than its maximum health/bravery/stamina.

This way "mana" is now free to fill another gap (spells/food/friends/whatever), and we no longer need a bespoke slot for "Stress" and "Fatigue"

Sorry I will now disappear again  :-X -smoke bomb-
« Last Edit: September 06, 2024, 04:43:45 pm by SuperCaffeineDude »