Author Topic: Diffirent corpses  (Read 4888 times)

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Diffirent corpses
« on: March 25, 2016, 03:22:37 pm »
All corpses look the same and it's a little bit annoying.
Maybe possible to mirror or rotate sprites of dead alien bodies for diversity.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Diffirent corpses
« Reply #1 on: March 25, 2016, 04:15:46 pm »
All corpses look the same and it's a little bit annoying.
Maybe possible to mirror or rotate sprites of dead alien bodies for diversity.

Like what I've done for the X-Piratez mod here?  https://openxcom.org/forum/index.php/topic,4424.0.html

It relies on using OpenXcom Extended which is a different branch of the executable developed by Yankes.

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: Diffirent corpses
« Reply #2 on: March 25, 2016, 04:42:49 pm »
Like what I've done for the X-Piratez mod here?  https://openxcom.org/forum/index.php/topic,4424.0.html

It relies on using OpenXcom Extended which is a different branch of the executable developed by Yankes.
Maybe, i don't play X-Piratez

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: Diffirent corpses
« Reply #3 on: March 25, 2016, 04:55:15 pm »
I think he means how the same sprite is always used to represent killed sectoids.

Offline FlyingSaucer

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Diffirent corpses
« Reply #4 on: March 25, 2016, 05:01:15 pm »
I think he means how the same sprite is always used to represent killed sectoids.

Is there even a mechanism in place currently to use varied sprites for the same entity?  If so it would benefit more than just more interesting corpses, you could also have slightly different sprites for alien soldiers, squad leaders, commanders, wounded soldiers and aliens, just about anything you could think of.

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: Diffirent corpses
« Reply #5 on: March 25, 2016, 05:38:54 pm »
Just about anything the coder would have planned...
It's impossible to plan everything that a modder would want ("ie: I want to set a specific sprite if the character was hit by an arrow in the back, even if it's not the shot that killed him". "Oh, unless the kill was caused by fire. Fire is more important, of course")

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Diffirent corpses
« Reply #6 on: March 25, 2016, 10:26:36 pm »
Why stop at corpses? We need randomized sprites for terrain.

Otherwise you simply can't have any terrain features with any sort of detail to them.
Or well, you can - but it'll look absolutely ridiculous.
« Last Edit: March 25, 2016, 10:29:16 pm by Bloax »

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: Diffirent corpses
« Reply #7 on: March 26, 2016, 11:37:19 am »
Just about anything the coder would have planned...
It's impossible to plan everything that a modder would want ("ie: I want to set a specific sprite if the character was hit by an arrow in the back, even if it's not the shot that killed him". "Oh, unless the kill was caused by fire. Fire is more important, of course")
Nope :D I planed this and in next release of Extended your corpses could look different based on weapon that did it. If you expose enough functionality to script it will have same possibility like doing it directly in code.

Why stop at corpses? We need randomized sprites for terrain.
Otherwise you simply can't have any terrain features with any sort of detail to them.
Or well, you can - but it'll look absolutely ridiculous.
I think in long run this is doable too. Only problem it won't be available in map maker only in rulesets.