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Author Topic: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)  (Read 50667 times)

Offline ivandogovich

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0.2.99A: Wounded G.O. PATCH
« Reply #45 on: August 01, 2016, 10:27:19 pm »
Wounded G.O. has a problem.
I used the mod version that was shipped with the newest piratez version "0.2.99"

I'm posting the fixed graphic for the wounded GO. 

Simply copy it to your \user\mods\AltCorpseComplete\Resources\Corpses\BigObs folder, overwriting the previous version.

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (BRUTE CRASH)
« Reply #46 on: August 02, 2016, 03:44:40 pm »
New Crash:  Brute Armor did not have floor sprites assigned correctly.  (There are no individual graphics for this armor set, so it has to borrow from the Synth Suit).  I've made an update to the  AltCorpse_FloorOb_Armors ruleset.

Patch instructions:
download the attached AltCorpse_FloorOb_Armors.rul.
Copy into the \user\mods\AltCorpseComplete\Ruleset folder overwriting as necessary.

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #47 on: August 07, 2016, 06:03:34 pm »
Looks like that pesky PIR_185 thief armor was still causing some fits. (Thanks New_Civilian for reporting it!). 

Whats wierd is that it looks ok when in a hand slot in the main battlescape view.  If you switch to Inventory view, however, you get glitched out graphics.

Please dl this version and add it to your \user\mods\AltCorpseComplete\Resources\Corpses\BigObs folder, overwriting the previous version.

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #48 on: August 08, 2016, 01:06:27 am »
Hey Ivan, heads up on the new outfit I'm making, corpse items attached :)

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #49 on: August 08, 2016, 07:10:28 pm »
@Dioxine: Thanks!  These look really cool!  I've created some graphics for these.  All I need to create a version of the mod that will be ready for your next release is the STR_ for the armor. ie. STR_ROGUE_ARMOR_UC etc. 

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #50 on: August 08, 2016, 07:27:02 pm »
BUG FIX for Annihilator:

Having a gal killed, knocked down etc, in Annihilator Armor fails to find unique sprites for this armor as it borrows from the Assault Armor Corpse.


Replaced these lines of code in (161-167)
Code: [Select]
  - type: STR_ANNIHILATOR_ARMOR_UC # STR_CORPSE_ANNIHILATOR #Annihilator #no individual sprites - uses sprites from STR_CORPSE_ASSAULT
    tags:
      CORPSE_SWITCH_ENABLED: 1
      CORPSE_SWITCH_RESOURCES_MOD: current
      CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 2010
      CORPSE_SWITCH_SPRITE_FLOOR_STUN: 2011
      CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 2012   

Patch instructions:
download the attached AltCorpse_FloorOb_Armors.rul.
Copy into the \user\mods\AltCorpseComplete\Ruleset folder overwriting as necessary.

Offline Arthanor

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #51 on: August 08, 2016, 07:43:17 pm »
Hey Ivan, heads up on the new outfit I'm making, corpse items attached :)
Naughty red riding hood? Is there going to be a big bad wolf hunt to go with it? :D

Offline Surrealistik

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #52 on: August 08, 2016, 08:23:00 pm »
Will there be a cowgirl/gunslinger outfit?

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #53 on: August 08, 2016, 09:02:14 pm »
Both. Cowgirl is planned for the 'Cow Level' as an enemy. Gunslinger will be something a bit different.

Naughty red riding hood? Is there going to be a big bad wolf hunt to go with it? :D

A pack of bad wolfmen, precisely.

@IVan: sorry, I forgot!

Code: [Select]
  - type: STR_CORPSE_PIR_ROGUE
    name: STR_CORPSE
    weight: 40
    bigSprite: 110160
    floorSprite: 110160
    costThrow:
      energy: 20
    invWidth: 2
    invHeight: 3
    armor: 40
    battleType: 11
    recoveryPoints: 9
« Last Edit: August 08, 2016, 09:06:44 pm by Dioxine »

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #54 on: August 08, 2016, 10:03:53 pm »


@IVan: sorry, I forgot!

Code: [Select]
  - type: STR_CORPSE_PIR_ROGUE


Woops:  I need the Armor string, not the corpse string.  The script works by adding a definition to the armor telling it which corpse to use.
STR_PIR_ROGUE_ARMOR_UC?

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #55 on: August 09, 2016, 04:18:01 am »
STR_PIR_ROGUE_UC

Offline ivandogovich

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[Piratez] Alt-Corpse Mod 0.2.99.A.1.a - Update Release
« Reply #56 on: August 09, 2016, 06:41:29 am »
New Version posted rolling up the bug fixes and staging the Rogue Armor for the next release.


Version: "0.2.99.A.1.a"
Four bug fixes included for images that rendered incorrectly (stunned G.O. and Thief Armor corpse), as well as a couple instances in the rulesets where armors were incorrectly assigned their own non-existant graphics where they borrowed from others (Annihilator and Brute armor).  This update catches up to X-PirateZ version 0.99A.1 , but also goes beyond it to new graphics for PIR_160 - Rogue Armor.  This may or not make it completely compatible with the next version of X-PirateZ that Dioxine releases.
« Last Edit: August 09, 2016, 06:43:34 am by ivandogovich »

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.2.99.A.1.a - Update Release
« Reply #57 on: August 16, 2016, 08:23:28 am »
Another pair of corpses for another armor (STR_HEAVY_KEVLAR_ARMOR_UC, STR_CORPSE_HEAVY_KEVLAR_ARMOR)


Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99.A.1.b - Early Update
« Reply #58 on: August 17, 2016, 06:50:32 am »
Thanks Dioxine!  I've added those and posted a new version in the Opening Post:

Alt-Corpse-Complete Mod 0.2.99.A.1.b
- Adding in compatibility for new Armor: Heavy Kevlar (PIR_411). 
This is expected in the next release of XPiratez after .99A.1.

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.2.99.A.1.b - Early Update
« Reply #59 on: August 21, 2016, 01:40:36 pm »
Noticed some issue with HEAVY_KEVLAR_ARMOR (CHROMEBACK), namely the game crashes when trying to spawn corpse. Not sure if already fixed.