1.0 is default, 100% damage.
0.0 is no damage to health.
-0.3 will HEAL enemy.
Ah, I seemed to have misundestood the use of "ToHealth". I thought it was additional to normal damage. Thank you for clarification.
Corrected values:
jhp: +30% armor effectiveness, ToHealth: 2.0, 50-150% damage range
ap: -50% armor effectiveness, ToHealth: 0.7, 0-200% damage range
I tend to agree with Meridian on the useless starting weapons, which I find is a shame. So many items and no reason to use them. Your muskets can fire one aimed shot per round, and all other early rifles do that too at roughly the same damage (the Blackmarch SMG beeing the exception with 2 aimed shots). Differences you would notice in close combat where autofire and more ammo have a huge impact, but whith all the melee weapons and higher mobility compared to vanilla (more tu and sprint), you don't need a gun for close combat.
Piratez also has the problem that it is not clear which weapon is good vs which enemy. I know, because I know where to look in the game files. For example, the blowpipe is the counter to Osiron security. One shot to their back armor can down them, and you even do good damage vs their front armor. Why? Blowpipe is acid damge, ignores 40% armor and Osiron take 140% damage from acid. But who knows that?
People probably also don't know that a black powder bomb (anarchy bomb) is pretty much a handheld explosive cannonball and can also kill a Osiron security in one hit.
I don't have a lets play, so I'll briefly recount my experience when first playing Piratez.
My first mission ended up with my meleemonster (I didn't know at that time) standing right in front of a Osiron security with fistycuffs. He went down in one hit, to the front armor. I though "wow, melee rules". Next mission was raiders. That is when I discovered that enemys can have dodge and guns are useful after all. Bording gun saved the day, plus hammer and chainsaw (they can't be dodged). Then I discovered the rapid fire bows that shoot three arrows while my rifles shoot once.
I like to keep using bows because I like the concept of a weapon that uses the throwing skill. And arcing shot is just so great...
Now I modded my hunting bow to have a 40 tu aimed and 30 tu inaccurate snap, so I feel less cheesy for using it.