Hi,
Yeah, it's exactly how you do that. For example you change this part:
- alienRank: 7
lowQty: 5
highQty: 7
dQty: 6
percentageOutsideUfo: 100
itemSets:
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_HEAVY_CANNON
- STR_HC_HE_AMMO
- STR_HC_HE_AMMO
- STR_GRENADE
- STR_HC_HE_AMMO
into something like this:
- alienRank: 7
lowQty: 5
highQty: 7
dQty: 6
percentageOutsideUfo: 100
itemSets:
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_PISTOL
- STR_PISTOL_CLIP
- STR_PISTOL_CLIP
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_RIFLE
- STR_RIFLE_CLIP
- STR_RIFLE_CLIP
- STR_GRENADE
- STR_GRENADE
-
- STR_HEAVY_CANNON
- STR_HC_HE_AMMO
- STR_HC_HE_AMMO
- STR_GRENADE
- STR_HC_HE_AMMO
So now you have 5 items instead of 3. Do the same for each rank and you're set. (And be very careful about indentation, so use the correct number of spaces and don't ever use tabs.)
As for other weapons, yes you may add them even though they're in another mod, as long as the other mod is also active. So you can add STR_MACHETE instead of STR_RIFLE, for example. Just don't give them more than one shooting weapon (one shooting and one melee is fine).
As for the alien ranks, there are always 8 ranks, ranging from 0 to 7:
0 - Commander
1 - Leader
2 - Engineer
3 - Medic
4 - Navigator
5 - Soldier
6 & 7 - terror units (can be the same, can be different)
You can add more ranks if you want, but it's really complicated as you'd have to add more ranks to all the deployments in all rulesets, so I wouldn't recommend that for you. In fact, it's only for people who need specifically this.
I hope this helps!