Author Topic: Want to help out?  (Read 14568 times)

Offline Dioxine

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Want to help out?
« on: February 17, 2016, 11:01:40 am »
Greetings
Here I will be posting things to do for anyone who wishes to help with the developement; things I either lack time or skill to do properly. Naturally everyone will be fully credited.
First wish is to improve the Mortar graphics, since my sprite isn't so hot and the weapon is quite commonly used. Anyone up to it?

Offline sambojin

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Re: Want to help out?
« Reply #1 on: February 17, 2016, 01:17:11 pm »
Inventory, battlescape or all?

I wouldn't mind helping out here and there, and can do a bit of spriting sometimes. It'll be pretty rare and random though.

I'll be back in a jiffy (ie, 2-3 days).

ps. you are totally wrong about the Assault Cannon w/Expl. Balls not being OP. There's better artillery, but none cheaper or more accessible that early. Half of it is the game engine's fault though (concussive, within 3-squares hitting under armour, the usefulness of arcing weapons, etc). If only the game wasn't based around live captures.....

Everything counts in large numbers, and 4-6 cannons are easy to get and make the ammo for. Then again, prods are almost free in comparison, and are amazing for where they are on the tech tree.

Anyway, I'll chuck something together in psp7 for battlescape paper-doll and inventory. Do you still want the "army" look, or tech it up a bit?
« Last Edit: February 17, 2016, 01:24:37 pm by sambojin »

Offline Dioxine

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Re: Want to help out?
« Reply #2 on: February 17, 2016, 02:08:28 pm »
I can't see how Assault Cannon is OP while you can have superior Grenade Launcher for a modest investment of 30k apiece, and its ammo is only twice as expensive. Unless you're saying the GL is OP as well :) The only advantage Cannon has is more precise Snap Shot.
Although you might like the fact that Assault Cannon will get some upgraded ammo soon.

Anyway back to the topic. About the mortar I'm most concerned with inventory picture, but I won't say no for updated battlescape sprites either. About the look - military or hi-tec - more on the plain old military side, yeah, but I won't say no for a slightly futuristic look. If you go overboard we can always have an upgraded mortar :)

« Last Edit: February 17, 2016, 02:10:54 pm by Dioxine »

Offline sambojin

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Re: Want to help out?
« Reply #3 on: February 17, 2016, 02:11:50 pm »
Done and done.

Well, soonish. But unless anyone else wants to grab this request, this one's mine.

ps. Having many grenade launchers probably is OP, but it's not nearly as cool as lots of cannons. That you made. To fight alien gods. There's probably reasons why ACs are so good :)

Lowish TUs to fire (no stamina needed), reasonably accurate for snap shot, and no maximum snap shot range. It's Turian hunting for real girls. With all the balls necessary slotted quickly for easy access, and a few extra carried on their belt in case the engagement lasts a little longer. Really makes them whince when they see that.
« Last Edit: February 17, 2016, 02:37:15 pm by sambojin »

Offline ivandogovich

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Re: Want to help out?
« Reply #4 on: February 17, 2016, 06:16:21 pm »
I'll be watching this thread too, Dioxine.  I really enjoyed the spriting that I did earlier. :)

Offline Dioxine

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Re: Want to help out?
« Reply #5 on: February 17, 2016, 06:51:06 pm »
Another one :) I've been putting it away for a long time now, but it seems I won't do it that easily.

Basically a reskin of the Urban terrain is what is needed. 2 options:
1 - warzone-style, burnt walls, bullet holes etc.
2 - Soviet-style (dark concrete, greenish tiles)

Only this picture needs to be edited:

Offline ivandogovich

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Re: Want to help out?
« Reply #6 on: February 19, 2016, 11:59:09 pm »
I've been chipping away at the urban terrain.  I've modified a few of the wall tiles in Warzone style.
Just throwing this up as a WIP.

Edit: Preview
« Last Edit: February 20, 2016, 12:09:40 am by ivandogovich »

Offline sambojin

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Re: Want to help out?
« Reply #7 on: February 24, 2016, 02:17:12 pm »
Sorry for not getting back to you. Stressful time (lost my job), but there's upsides.

Heaps of time to help out with Xpiratez. I'll get onto the mortar sprites shortly.

Offline Dioxine

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Re: Want to help out?
« Reply #8 on: February 24, 2016, 11:16:28 pm »
@Ivan: Looks good so far! Now we need to finish this set :)

Offline Bloax

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Re: Want to help out?
« Reply #9 on: February 24, 2016, 11:50:00 pm »
Because I was bored I decided to try and set up an IRC channel on freenode.

Which is #x-piratez at the moment.

Offline ivandogovich

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Re: Want to help out?
« Reply #10 on: February 25, 2016, 01:44:05 am »
@Ivan: Looks good so far! Now we need to finish this set :)

Heh.  Thanks for the bump.  Got me working on it again.  All the buildings are pretty much there.  Still need to work over the objects.  I've already worked some of the crates over.




Offline Dioxine

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Re: Want to help out?
« Reply #11 on: February 25, 2016, 11:52:04 am »
Hmm, as for the remaining tiles (merchandise) - maybe replace them with something more fitting, instead of simply damaging them? Like with sacks, barrels, boxes of ammo etc.

Offline ivandogovich

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Re: Want to help out?
« Reply #12 on: February 25, 2016, 04:18:37 pm »
Hmm, as for the remaining tiles (merchandise) - maybe replace them with something more fitting, instead of simply damaging them? Like with sacks, barrels, boxes of ammo etc.

Ok, cool.  I'll look into it.

Offline ivandogovich

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Re: Want to help out?
« Reply #13 on: February 26, 2016, 12:20:12 am »
Ok, reworked the merchandise.  A few counters are left but more crates, a few sacks, some tires and a barrel are in there now.


Offline ivandogovich

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Re: Want to help out?
« Reply #14 on: February 26, 2016, 01:07:00 am »
Also, sumthin you didn't ask for.

I didn't save it in the right palette, just worked it up in and editor, so you might need to run it through PS to get it working.