aliens

Author Topic: Lost TFTD Weapon mod...  (Read 4788 times)

Offline bigjackskid

  • Squaddie
  • *
  • Posts: 6
    • View Profile
    • Steam Account
Lost TFTD Weapon mod...
« on: February 03, 2016, 03:36:20 pm »
chaosshade made me a mod last year which made all underwater only weapons usable above. Does this still exist somewhere? I had to reformat my laptop.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #1 on: February 03, 2016, 03:43:47 pm »
it's pretty simple to recreate it, just flag all the weapons as "underwaterOnly: false"

Offline Orz

  • Colonel
  • ****
  • Posts: 147
  • (aka Illamasqua)
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #2 on: February 03, 2016, 05:41:14 pm »
Since I already had this done for myself, attached below is my own little "fix" to the problem: HJC, Torpedo Launcher, DPL and both Coela/Jet & Displacer/PWT can now operate on land. UFOpedia entries also adjusted to reflect this.
« Last Edit: February 03, 2016, 05:48:54 pm by Orz »

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #3 on: February 03, 2016, 06:47:24 pm »
You could have contacted me on the IRC, I would have given it to you ^^;

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #4 on: February 03, 2016, 07:20:55 pm »
To clarify, you just need to go into OXC-->Standard-->Xcom2-->items.rul
Something as simple as Notepad will suffice. Simply alter every instance of underwater only: true to false.

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #5 on: February 04, 2016, 12:47:29 am »
To clarify, you just need to go into OXC-->Standard-->Xcom2-->items.rul
Something as simple as Notepad will suffice. Simply alter every instance of underwater only: true to false.

NEVER modify root files, always make mods.

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #6 on: February 04, 2016, 06:26:35 am »
Oh really? I was originally told to change that by an OCX member, no less than SupSuper.
« Last Edit: February 04, 2016, 06:44:29 am by Phoenix7786 »

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #7 on: February 04, 2016, 07:39:58 am »
When you modify a root file, it gets changed back to the original each time you apply a new update patch (ie a new nightly.)  That's why you need to make mods instead.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Lost TFTD Weapon mod...
« Reply #8 on: February 04, 2016, 08:11:57 am »
If you make a mod and screw it up, nothing bad happens, you can disable either whole or part of it. If you screw up root files, you might be unable to track down your changes and forced to completely erase all progress you've made. Also, your changes to root files might screw up any third mods you're using.

Offline lizertech

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Lost TFTD Weapon mod...
« Reply #9 on: November 08, 2016, 09:15:50 pm »
sorry for raising this topic but can i also have a copy of the mod? for some reason i can't download it on the mod page, the version 1.1
« Last Edit: November 08, 2016, 10:06:29 pm by lizertech »