How clumsy of me! Thanks, Hobbes
New UFO & TFTD Rework versions now available for download on first post. *****************************************
UFO Rework v1.4 & TFTD Rework v1.3e Changelog
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>> Made Terror/Battleship & Battleship/Dreadnought 60x60 maps.
>> Reviewed weight for couple weapons, making them a tiny little bit heavier (particularly Heavies).
>> Reduced Ethereal's Laser & Plasma resistances (or they started to look like TFTD's Lobsters).
>> Also gave all Ethereal ranks psionics (higher strength by rank). Reasoning: all ranks in vanilla were psi-apt. Leaving only Leaders and Commanders capable removed Ethereal's former threat.
>> Fixed oversight concerning Gazer's appearance ratios in Harvest (which didn't have any Snakemen in vanilla).
>> Removed Anthropod from alien races, back to original 5 (except Float replaced by Wasp and Snake by Gazer, of course).
>> Reduced alien's Soldier rank psi-strength so that they are easier to control.
>> Added melee animations for Muton, Stun Rod and Chryssalid/Zombie, as well as Triscene, Lobsterman, Thermal Tazer and Tentaculat/Zombie (TFTD still needs better melee hit sounds).
>> Also for Trsicene, added better melee attack sound.
>> Better looking Battlescape UI for TFTD (by Civilian).
>> Strange empty room in Alien Colony pt.1 made accessible; adds doors and lifts (also by Civilian).
>> Cruise Ship improvements: added doors to small dead-end room in the southeast and removed some explosive barrels from the starting area (again, by Civilian).
>> Reduced accuracy of AC/HDJ to 60 (now it spreads out more) and Heavy Laser/Gauss & Plasma/Sonic to 30 and 45, respectively (this to encourage heavies be used up-close while remaining extremely deadly).
>> Reduced recovery pts to 1 for all UFO components with previous value of 2. Also switched up corpse recovery pts so that terrors are 5 and alien races are 3. And also redid pts for weapons (Pistol 3 to 1, Rifle 4 to 2, Sml Launcher 4 to 2, Heavy 5 to 3, Blaster Launcher 5 to 4; everything else left as vanilla: 1 pt -- and dropped Rrenade and Clip pts to 0). Reason: slightly less easy to get incredibly high scores.
>> Also Reduced Power Source/Ion-Beam Accels recovery pts to 10.
>> Heavy Cannon & Auto-Cannon bibOb slight aesthetic restyle. Same goes for Heavy Cannon's handOb and floorOb (looked too "underwhelming" compared to AC before; now looks a bit more "badass").
>> Pasma Rifle & Heavy got slightly more "unique" UFOpedia text (previously merely reiterated what Plasma Pistol said).
>> Paired up Chryssalid with other terror units more often, as well as mixed races.
>> Upped some alien ranks for Cydonia's Assault (Surface).
>> Changed Ethereal Ascendant's sprite from white/negative to purple.
>> Optimized unlocking of Alien Containment (now requires either primary 4 alien races corpses or either Food/Reproduction for UFO and either Cloning/Cryogenics for TFTD).
>> Same goes for Pis/MC-Lab (where the latter requires *both* Learning Arrays and Implanter and the former *either* Entertainment or Surgery).
>> Made Blaster Bomb floorOb match actual handOb (had a blue undegrlow previously).
>> Gave Lobster Commander darker/red spritesheet. Made Lobster Tomb Guard a more "ghostly/radiated" blueish-green instead.
>> Wasp, Gazer & Gill, Tasoth Commanders no longer unlock final mission.
>> Reviewed alien sell costs by rank and race.
>> Removed Pistol/Grenade dependencies from Small/Shokl Launcher, so now it's just Medic.
>> Psi-Amp/Disruptor may be unlocked only by psionic aliens only now *or* any Medic rank.
>> Gave Heavy/Gas Cannon arcing shot, but after playtesting and upon second consideration, decided to revert them to vanilla (arcing shot is too OP).
>> And... FINALLY!! Added a 5th end-game alien race for TFTD: the Squidface.
EDIT (forgot to add):
>> Added Lab Ship to UFO/EU & Predator (renamed Blank's Battlestar) to TFTD. These craft show up at the end of Alien Abductions & Alien Resource Raids, respectively. These missions also have an extra wave now (previously had the lowest compared to other regular missions).
Also included "Add-On" packs (mods adapted and made compatible with Rework):
>> Extra UFO/USOs Add-On (80+ vanilla variants for UFO/EU & 50+ for TFTD)
>> Extra Facilities Add-On (Lrg Stores & Lrg Quarters + 2 Corridor variants)
>> Hobbe's Terrain Pack Add-On adapted for UFO Rework
What's sorely missing:
- Diving Suit pedia image
- Cephalid's pedia image
- Cephalid's bigOb redone
So if anyone wants to lend a hand with that, much appreciated!