The instant time sounds very gamey (clearly MORE options inbound), but otherwise it sounds good.
Well, it's not like you can abuse it for anything, can you?
My proposition:
Let's think about it the materialistic way. Instant digging is obviously an impossibility, ...
I was thinking more:
1. either all the place is already there (like in my base now, there is nowhere else to dig),
2. or you cannot move from [0,0] to [5,5] anyway in a new base because it will not connect
...so realistically, in most of the cases you will not dig anything new.
And even if you did... you say 6 days for a corridor?
So it was like 2 days to dig a 1x1 place and 4 days to actually build walls, install electricity, water, security cameras, intercom, etc. (or 1 day dig and 5 days building)?
When moving you don't need to do all the engineering again, just move.
And if you accidentally move to a spot, which wasn't ever used before, well, you'll eventually pay for that digging ("again") too when building new facilities on the old place, which was magically "undug".
And if it still bothers anyone... let's not even allow to move facilities at all... only allow to switch places of two already existing facilities... that doesn't require any digging, right? You just move people, pack your stuff, move furniture and machinery, unpack stuff and voilĂ . And that's all I need... surely doable in a single day.
...which cannot be skipped no matter how much cash you have, but costs can be saved. As the benchmark, we have the mostly empty Corridor facility, which conveniently appeared in 0.97c. It costs 75k and 6 days to build. Let's bump that up to 100k due to material losses. As for the time, add, let's say, 2 days required to move everything.
So, realistically, moving a facility should cost like, 100k per tile (distance can be omitted, bases aren't that big) and 8 days per tile.
So:
- Moving 1x1: 100k, 8 days
- Moving 2x2: 400k, 32 days
- Moving 3x3: 900k, 72 days
If we add extra time efficiecy for large construction efforts, say, 2/3 time for 2x2 and half time for 3x3:
- Moving 2x2: 400k, 21 days
- Moving 3x3: 900k, 36 days
What's more, the vacated space shouldn't be empty, but replaced by Corridors (which can be demolished), but this is just addendum and probably makes no sense as it is limited to Piratez.
I like the cost per tile regardless of distance, and 100k seems somehow OK (and as bonus it is easy to remember and calculate in one's head).
Assuming I would go with 8 days (which I am not very comfortable with), what would be the effect of those 8 days?
For example moving a barracks... do I need to sack those 25 hands before I can move it and wait 8 days until I can re-hire them?
Will the facility (e.g. lab, workshop, defenses) be completely offline during that time?
Seems like too much for something that I need only because I don't like the layout of my starting base...
PS: - Moving 2x2: 400k, 21 days
So, to move my hangar, it would take the same time as build a new one and cost 2x more?