Author Topic: Mini-terrors - debugging help needed  (Read 7355 times)

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Mini-terrors - debugging help needed
« on: December 23, 2015, 12:47:28 am »
Hey everyone - I was wondering if I could pick the brains of more knowledgeable folks to help me figure this out.

Short version, I want to have mini-terrors about once a week, with the premise of "an alien force wades out of the ocean". Gameplay-wise, a hybrid of ocean liners {no UFOs} and regular terrors.

But, the game crashes whenever it {presumably} tries to spawn. Having it as a new battle loads the battlescape normally, so presumably it's the missionsite spawning that makes things go bonk. Also, this is just proof-of-concept, I'll do actual gameplay balancing once things actually work.

So, without further ado, the code.

Code: [Select]
missionScripts:
  - type: coastalRaid
    conditionals: [-1]
    label: 8
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID: 100
    regionWeights:
      0:
        ALIEN_COASTAL_RAIDS: 100
    avoidRepeats: 5
    varName: coastalRaids
    useTable: true
    firstMonth: 1
    executionOdds: 100
    startDelay: 0

regions:
  - type: ALIEN_COASTAL_RAIDS
    missionZones:
      -
        - [285.067, -36.592, 285.067, -36.592, -5, STR_A]
        - [303.819, -46.465, 303.819, -46.465, -5, STR_B]

alienMissions:
  - type: STR_ALIEN_COASTAL_RAID
    points: 0
    objective: 3
    spawnZone: 3 #Mission zone for terror missions
    raceWeights:
      0:
        STR_AQUATOID: 20
        STR_GILLMAN: 20
        STR_MIXED_CREW: 20
        STR_LOBSTERMAN: 20
        STR_TASOTH: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 4
        trajectory: P10
        timer: 43200
        objective: true

alienDeployments:
  - type: ALIEN_COASTAL_RAIDS
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
          -
            - STR_SONIC_BLASTA_RIFLE
            - STR_BLASTA_POWER_CLIP
            - STR_BLASTA_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_THERMAL_SHOK_LAUNCHER
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
            - STR_MC_READER
    width: 50
    length: 50
    height: 4
    civilians: 16
    terrains:
      - PORT
    script: PORT_TERROR
    briefing:
      palette: 4
      music: GMISPOSH
    alert: STR_ALIENS_LAUNCH_PORT_TERROR
    alertBackground: BACK03.SCR
    markerName: STR_TERROR_SITE
    duration: [4, 10]
    despawnPenalty: 1000
globe:
  textures:
    - id: -5
      deployments:
        STR_ALIEN_COASTAL_RAID: 100

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #1 on: December 23, 2015, 02:25:28 am »
missionScripts:
regions:
  - type: ALIEN_COASTAL_RAIDS
    missionZones:
      -
        - [285.067, -36.592, 285.067, -36.592, -5, STR_A]
        - [303.819, -46.465, 303.819, -46.465, -5, STR_B]

Those should be:

        - [285.067, 285.067, -36.592, -36.592, -5, STR_A]
        - [303.819, 303.819, -46.465, -46.465, -5, STR_B]

You should also add the STR_s since there's one situation where their lack can cause a crash, although I can't remember where exactly (might not be here)

Quote
alienMissions:
  - type: STR_ALIEN_COASTAL_RAID
    points: 0
    objective: 3
    spawnZone: 3 #Mission zone for terror missions

spawnZone should be 0, since you don't have any other missionZones defined for the ALIEN_COASTAL_RAIDS region.

Quote

   waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 4

You're trying to spawn 4 missionSites (a.k.a. objective: 3 missions) while you only have coordinates defined for 2 sites. With missionSites you can't define large areas for the game to spawn the sites, they require specific coordinates, like the cities.

Try it after fixing those.
« Last Edit: December 23, 2015, 02:28:42 am by Hobbes »

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #2 on: December 23, 2015, 02:42:49 am »
Oh, one more thing - those missions aren't targeting cities, but rather random {well, pre-defined} locations along the coast.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #3 on: December 23, 2015, 02:56:49 am »
Oh, one more thing - those missions aren't targeting cities, but rather random {well, pre-defined} locations along the coast.

As long as you define their coordinates like the cities [X, X, Y, Y] instead of defining areas [X1, X2, Y1, Y2] it shouldn't matter.

I'm trying now to get your script to ran in TFTD and noticed something else that needs to be changed:

Quote
    useTable: true

This should be false, since you don't have these missions added to the table.
« Last Edit: December 23, 2015, 02:59:29 am by Hobbes »

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #4 on: December 23, 2015, 03:20:48 am »
Adjustments made;

        - [285.067, 285.067, -36.592, -36.592, -5]
        - [303.819, 303.819, -46.465, -46.465, -5]
        - [262.632, 262.632, -26.764, -26.764, -5]
        - [279.239, 279.239, -28.000, -28.000, -5]
        - [282.329, 282.329, -33.704, -33.704, -5]
{yeah, I screwed up the coordinate layout. I am hoping to avoid having location names, though}

    useTable: false

    spawnZone: 0

Still crashes tho.

Also, what is the table, exactly? I'm kind of fuzzy on that.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #5 on: December 23, 2015, 03:30:36 am »
This one is working on Geoscape and the tactical mission is launched correctly, although it keeps crashing in New Battle for some weird reason:

Code: [Select]
missionScripts:
  - type: coastalRaid
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID: 100
    regionWeights:
      0:
        ALIEN_COASTAL: 100
    useTable: false
    firstMonth: 0
    executionOdds: 100
    startDelay: 0
regions:
  - type: ALIEN_COASTAL
    missionZones:
      -
        - [28.067, 28.067, -36.592, -36.592, -5, STR_A]
        - [33.819, 33.819, -46.465, -46.465, -5, STR_B]
        - [35.819, 35.819, -46.465, -46.465, -5, STR_C]
        - [37.819, 37.819, -48.465, -48.465, -5, STR_D]
alienMissions:
  - type: STR_ALIEN_COASTAL_RAID
    points: 0
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
        STR_AQUATOID: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
        trajectory: P10
        timer: 200
        objective: true
alienDeployments:
  - type: STR_COASTAL_RAID
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
          -
            - STR_SONIC_BLASTA_RIFLE
            - STR_BLASTA_POWER_CLIP
            - STR_BLASTA_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_THERMAL_SHOK_LAUNCHER
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
            - STR_MC_READER
    width: 50
    length: 50
    height: 4
    civilians: 16
    terrains:
      - PORT
    script: PORT_TERROR
    briefing:
      palette: 4
      music: GMISPOSH
    alert: STR_ALIENS_LAUNCH_PORT_TERROR
    alertBackground: BACK03.SCR
    markerName: STR_TERROR_SITE
    duration: [4, 10]
    despawnPenalty: 1000
globe:
  textures:
    - id: -5
      deployments:
        STR_COASTAL_RAID: 100
extraStrings:
  - type: en-US
    strings:
      STR_COASTAL_RAID: COASTAL RAID
      STR_COASTAL_RAID_BRIEFING: COASTAL RAID BRIEFING
      STR_ALIEN_COASTAL_RAID: ALIEN COASTAL RAID
      STR_A: a
      STR_B: b
      STR_C: C

I changed/stripped your code of some minor details to make sure everything is working.
« Last Edit: December 23, 2015, 03:40:16 am by Hobbes »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #6 on: December 23, 2015, 03:39:16 am »
{yeah, I screwed up the coordinate layout. I am hoping to avoid having location names, though}

You can avoid specific location names, but it will use instead the markerName: STR_TERROR_SITE for the location.

Quote
Also, what is the table, exactly? I'm kind of fuzzy on that.

The mission table is made out of this definitions in regions:
Code: [Select]
  - type: STR_NORTH_ATLANTIC
    regionWeight: 18
    missionWeights:
      STR_ALIEN_PROBE_MISSION: 14
      STR_ALIEN_INTERDICTION: 16
      STR_ALIEN_RESOURCE_RAID: 20
      STR_ALIEN_INFILTRATION: 20
      STR_ALIEN_BASE: 20

When the game starts it generates a table composed of all the entries on missionWeights of all regions. Then, when the game is runs missionScripts at the 1st of each month, it chooses a region and a mission for any entries that are set as useTable: false, generates the mission, and removes the mission from the table (so that you don't get repeats). When the mission table is empty (usually by the 2nd year) it refills the missionTable.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #7 on: December 23, 2015, 03:45:34 am »
Also, this will repeat the attack on the same location:
Quote
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 2

Same happens if you try this:
Quote
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #8 on: December 23, 2015, 04:36:25 am »
Oh. So can I have them happen on different locations, or do I need to define different missionScripts for that, i.e. coastalRaid1stweek, etc.?

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #9 on: December 23, 2015, 04:41:39 am »
Oh. So can I have them happen on different locations, or do I need to define different missionScripts for that, i.e. coastalRaid1stweek, etc.?

I tried adding a 2nd entry to missionScripts but the game kept crashing when it tries to generate the 2nd site, which is weird but at this point I'm too tired to figure it out. Might require also a separate region or simply more "city" entries on missionZones.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5451
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Mini-terrors - debugging help needed
« Reply #10 on: December 23, 2015, 04:38:49 pm »
I'd make it 4 separate missions that run simultaneously, or at least break the mission up into 4 waves. I think spawning 4 sites at once isn't a good idea.

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #11 on: December 23, 2015, 08:08:14 pm »
Yep. Currently, though, there's a different issue - the raid launches normally. However, when an actual terror mission comes up {as soon as the battleship lands}, the game crashes again.

I'm assuming there's some sort of conflict between the two, but for the life of me, I don't know what.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5451
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Mini-terrors - debugging help needed
« Reply #12 on: December 23, 2015, 08:24:51 pm »
Do you have your alienDeployments set for your new type of Terror Mission? And terrains?

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #13 on: December 23, 2015, 08:26:41 pm »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Mini-terrors - debugging help needed
« Reply #14 on: December 24, 2015, 01:48:25 am »
:D



Here's the ruleset:
Code: [Select]
missionScripts:
  - type: coastalRaid1
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID1: 100
    regionWeights:
      0:
        ALIEN_COASTAL1: 100
    useTable: false
    firstMonth: 0
    executionOdds: 100
    startDelay: 0
  - type: coastalRaid2
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID2: 100
    regionWeights:
      0:
        ALIEN_COASTAL2: 100
    useTable: false
    firstMonth: 0
    executionOdds: 100
    startDelay: 0
  - type: coastalRaid3
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID3: 100
    regionWeights:
      0:
        ALIEN_COASTAL3: 100
    useTable: false
    firstMonth: 0
    executionOdds: 100
    startDelay: 0
  - type: coastalRaid4
    missionWeights:
      0:
        STR_ALIEN_COASTAL_RAID4: 100
    regionWeights:
      0:
        ALIEN_COASTAL4: 100
    useTable: false
    firstMonth: 0
    executionOdds: 100
    startDelay: 0
regions:
  - type: ALIEN_COASTAL1
    missionZones:
      -
        - [32.94, 32.94, -31.13, -31.13, -5]
        - [25.6, 25.6, 33.958, 33.958, -5]
        - [7, 7, -4.75, -4.75, -5]
        - [121.68, 121.68, -38.916, -38.916, -5]
  - type: ALIEN_COASTAL2
    missionZones:
      -
        - [73.827, 73.827, -15.498, -15.498, -5]
        - [324.527, 324.527, 5.294, 5.294, -5]
        - [356.39, 356.39, -51.33, -51.33, -5]
        - [355.431, 355.431, -48.231, -48.231, -5]
  - type: ALIEN_COASTAL3
    missionZones:
      -
        - [10.686, 10.686, -53.869, -53.869, -5]
        - [-8.25, -8.25, -43.466, -43.466, -5]
        - [12.45, 12.45, -45.59, -45.59, -5]
        - [37.788, 37.788, -44.725, -44.725, -5]
  - type: ALIEN_COASTAL4
    missionZones:
      -
        - [141.866, 141.866, 12.616, 12.616, -5]
        - [263.552, 263.552, -28.169, -28.169, -5]
        - [-66.383, -66.383, -50.216, -50.216, -5]
        - [91.8, 91.8, -22.366, -22.366, -5]
alienMissions:
  - type: STR_ALIEN_COASTAL_RAID1
    points: 0
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
        STR_AQUATOID: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
        trajectory: P10
        timer: 200
        objective: true
  - type: STR_ALIEN_COASTAL_RAID2
    points: 0
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
        STR_AQUATOID: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
        trajectory: P10
        timer: 200
        objective: true
  - type: STR_ALIEN_COASTAL_RAID3
    points: 0
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
        STR_AQUATOID: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
        trajectory: P10
        timer: 200
        objective: true
  - type: STR_ALIEN_COASTAL_RAID4
    points: 0
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
        STR_AQUATOID: 20
    waves:
      - ufo: dummy #don't spawn a ufo, we only want the site
        count: 1
        trajectory: P10
        timer: 200
        objective: true
alienDeployments:
  - type: STR_COASTAL_RAID
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
          -
            - STR_SONIC_BLASTA_RIFLE
            - STR_BLASTA_POWER_CLIP
            - STR_BLASTA_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_SONIC_PISTOL
            - STR_PISTOL_POWER_CLIP
            - STR_PISTOL_POWER_CLIP
            - STR_SONIC_PULSER
          -
            - STR_THERMAL_SHOK_LAUNCHER
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
            - STR_THERMAL_SHOK_BOMB
          -
            - STR_SONIC_CANNON
            - STR_CANNON_POWER_CLIP
            - STR_CANNON_POWER_CLIP
            - STR_SONIC_PULSER
            - STR_MC_READER
    width: 50
    length: 50
    height: 4
    civilians: 16
    terrains:
      - PORT
    script: PORT_TERROR
    briefing:
      palette: 4
      music: GMISPOSH
    alert: STR_ALIENS_LAUNCH_COASTAL_RAID
    alertBackground: BACK03.SCR
    markerName: STR_TERROR_SITE
    duration: [4, 10]
    despawnPenalty: 1000
globe: #done
  data: GEODATA/WORLD.DAT
  oceanPalette: 1
  countryColor: 245
  cityColor: 239
  baseColor: 239
  lineColor: 111
  polylines:
    - [28, -30.375, 29, -27, 29, -24, 31, -21, 30.625, -19, 30.625, -16, 33, -18, 34, -15, 32, -11, 31, -8, 31, -3]
    - [34, -15, 36, -9, 39, -8, 39, -5, 35, -4]
    - [308.625, 0, 306, 4, 303, 6, 300, 6.5, 296, 8, 292, 7.5]
    - [306, 4, 306, 6]
    - [300, 6.5, 299, 9]
    - [270, -30, 266, -33, 267, -35, 267, -37, 265, -40]
    - [266, -33, 264, -35]
    - [267, -37, 269, -38, 269.5, -41]
    - [66.25, -24, 67, -26, 69, -29, 74, -31, 77, -34, 76.625, -35, 77, -39]
    - [72, -20, 74, -23, 74.5, -26, 75, -29, 74, -31, 77, -34, 80, -35, 82, -37]
    - [28.375, -42, 27, -42.5, 26, -41.5, 24, -41, 22, -41, 20, -42, 19, -42]
    - [20, -42, 19, -43]
    - [2.25, -4, 9, -7, 8, -9.625, 8, -11, 6, -13, 4, -14, 1, -14.5, 358, -13, 357, -11]
    - [9, -7, 11, -9, 13, -10, 15, -9.5]
    - [40.625, -39, 43, -39, 46, -38.625, 49, -38, 51, -39, 53, -39, 55, -40, 58, -41, 60, -43, 63, -44]
    - [49, -38, 51, -37, 53, -34]
    - [120, -36, 118, -35, 116, -34, 115, -33, 113, -32.5, 112, -33, 111, -34, 110, -36, 109.5, -38, 108.5, -38.625, 107, -39, 105, -38.5, 104.5, -38.5, 104.5, -38, 104, -36]
    - [129.75, 15.125, 131, 16, 132, 16.25, 132.25, 17, 132, 18, 131, 19, 130, 19.125, 128, 18.5, 126.5, 19, 126, 20]
    - [132, 31, 133, 30, 135, 29.5, 137, 30, 139, 29.625, 140, 29, 140.5, 28, 141, 26]
  textures:
    - id: 0
      terrain:
        - name: SEABED
          weight: 75
        - name: CORAL
          weight: 25
    - id: 1
      terrain:
        - name: PIPES
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 2
      terrain:
        - name: PLANE
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 3
      terrain:
        - name: ATLAN
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 4
      terrain:
        - name: MU
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 5
      terrain:
        - name: GAL
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 6
      terrain:
        - name: MSUNK
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 7
      terrain:
        - name: VOLC
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 8
      terrain:
        - name: CORAL
          weight: 75
        - name: SEABED
          weight: 25
    - id: 9
      terrain:
        - name: VOLC
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 10
      terrain:
        - name: MSUNK
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 11
      terrain:
        - name: PIPES
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: 12
      terrain:
        - name: MU
          weight: 50
        - name: SEABED
          weight: 25
        - name: CORAL
          weight: 25
    - id: -1
      deployments:
        STR_PORT_TERROR: 100
    - id: -2
      deployments:
        STR_ISLAND_TERROR: 100
    - id: -3
      deployments:
        STR_ARTIFACT_SITE_P1: 100
    - id: -4
      deployments:
        STR_CARGO_SHIP_P1: 50
        STR_CRUISE_SHIP_P1: 50
    - id: -5
      deployments:
        STR_COASTAL_RAID: 100
extraStrings:
  - type: en-US
    strings:
      STR_COASTAL_RAID: COASTAL RAID
      STR_COASTAL_RAID1_BRIEFING: COASTAL RAID BRIEFING
      STR_ALIEN_COASTAL_RAID1: ALIEN COASTAL RAID
      STR_ALIEN_COASTAL_RAID2: ALIEN COASTAL RAID
      STR_ALIEN_COASTAL_RAID3: ALIEN COASTAL RAID
      STR_ALIEN_COASTAL_RAID4: ALIEN COASTAL RAID
      STR_ALIENS_LAUNCH_COASTAL_RAID: ALIENS LAUNCH COASTAL RAID!

You need to have 4 separate missions since you can only ran each missionSite once per month. You can set the 4 different missions to all use the same region and use the 'avoidRepeats', or you set each region to correspond to a actual geographical area, so that the player have to choose which continent to rescue or something similar.
« Last Edit: December 24, 2015, 02:05:01 am by Hobbes »