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Author Topic: [OLD] Old OXCE+ discussion thread  (Read 720628 times)

Offline Yankes

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Re: [OXCE+] Original discussion thread
« Reply #1500 on: June 16, 2018, 04:29:48 pm »
is there an option to make the zombification happen only if unit is effectively damaged by the hit?
Yes, but right now I do not have enough time to push next release.

Offline robin

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Re: [OXCE+] Original discussion thread
« Reply #1501 on: June 16, 2018, 09:44:46 pm »
Yes, but right now I do not have enough time to push next release.
Don't worry, take your time. :)

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1502 on: June 17, 2018, 03:38:42 pm »
I do not know where to turn, I'll write here. You can make a counter display stun as well as displaying the total number of those killed? For example, that would be displayed and killed and stunned (with (soldierDiaries: false)). Can also total number of successful psionic attacks. The place for this is on the panel.

Spoiler:
Не знаю куда обратится, напишу здесь. Можно сделать отображение счётчика оглушенных противников так же, как отображение общего числа убитых? Например, что бы отображались и убитые и оглушенные (при (soldierDiaries: false)).  Можно ещё и общее количество успешных псионических атак. Место под это есть на панели.

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1503 on: June 17, 2018, 03:49:03 pm »
It can be done, but I have no interest in that... maybe someone else.

PS: every time I look at your screenshots, I die a little inside... starting reactions 70, starting firing/throwing/melee 110? RIP xcom :(

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1504 on: June 17, 2018, 05:11:15 pm »
It can be done, but I have no interest in that... maybe someone else.

It's a pity. Can you tell, who can I contact with a similar idea?

PS: every time I look at your screenshots, I die a little inside... starting reactions 70, starting firing/throwing/melee 110? RIP xcom :(

Correctly. In x-com recruit the best military experts of the Earth, and not people from the streets who escaped conscription into the army.

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1505 on: June 17, 2018, 05:53:42 pm »
It's a pity. Can you tell, who can I contact with a similar idea?

SupSuper, Warboy, Yankes, ...

Offline Solarius Scorch

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Re: [OXCE+] Original discussion thread
« Reply #1506 on: June 17, 2018, 06:50:26 pm »
Correctly. In x-com recruit the best military experts of the Earth, and not people from the streets who escaped conscription into the army.

Oh boy, you're into much disappointment in your RL professional career. :)

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1507 on: June 18, 2018, 06:50:03 am »
SupSuper, Warboy, Yankes, ...

It's strange and sad that you are not interested. You have done so much! I will try to address the specified people.

Offline bulletdesigner

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Re: [OXCE+] Original discussion thread
« Reply #1508 on: June 18, 2018, 04:35:36 pm »
It's a pity. Can you tell, who can I contact with a similar idea?
You can use the flag´s to match the kill´s like the 40k mod but you lose the nationality´s flag which ins´t a issue in that mod

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1509 on: June 18, 2018, 04:40:03 pm »
You can use the flag´s to match the kill´s like the 40k mod but you lose the nationality´s flag which ins´t a issue in that mod

I don't think that's what he wanted... the number of kills is already displayed on the GUI.

He wanted to add number of stuns and number of successful psionic attacks (panic + mindcontrol).

Offline bulletdesigner

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Re: [OXCE+] Original discussion thread
« Reply #1510 on: June 18, 2018, 04:45:17 pm »
I don't think that's what he wanted... the number of kills is already displayed on the GUI.

He wanted to add number of stuns and number of successful psionic attacks (panic + mindcontrol).

y i misread :P , i was thinking of another stuff , nevermind

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1511 on: June 19, 2018, 11:04:18 pm »
New OXCE+ version is up.

2018-06-19
 - Fixed AI units without special weapon melee attacks not hitting at the end of charges
 - Fixed TFTD cruise/cargo ship crash
 - Fix OXCE type mismatch (backwards compatibility for "skillApplied")
 - Added localization strings for true/false in Stats for Nerds
 - Added rank name strings by soldier type
 - Soldier transformations (by ohartenstein23): https://openxcom.org/forum/index.php/topic,6331.0.html

Download: https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10a-26a9514-2018-06-20-win32.7z

Code: [Select]
soldiers:
  - type: STR_SOLDIER
    rankStrings: # Default is empty list
      - STR_RANK_0
      - STR_RANK_1 # Removing the strings below this point would make STR_SOLDIER not get promoted above Squaddie
      - STR_RANK_2
      - STR_RANK_3
      - STR_RANK_4
      - STR_RANK_5
« Last Edit: June 20, 2018, 12:11:48 pm by Meridian »

Offline BlackStaff

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Re: [OXCE+] Original discussion thread
« Reply #1512 on: June 20, 2018, 10:38:56 am »
A fatal error has occurred: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)

Interesting!
You have the same mistake I made a little while ago!
Except me it was with the value "7" and you it is the value "0"!
Strange... very strange !  8)

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1513 on: June 20, 2018, 10:45:08 am »
This is a very generic error message and most likely doesn't relate to your previous issue at all.

It just says: "I was told to look into some array on position X, but such a position doesn't exist in the array you have given me."

Offline BlackStaff

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Re: [OXCE+] Original discussion thread
« Reply #1514 on: June 20, 2018, 11:11:08 am »
I just installed the latest version!
I have the same mistake!

[20-06-2018_10-08-37]   [FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)
[20-06-2018_10-08-37]   [FATAL]   Unfortunately, no stack trace information is available
[20-06-2018_10-08-48]   [FATAL]   OpenXcom has crashed: vector::_M_range_check: __n (which is 0) >= this->size() (which is 0)
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.


Nota :
The error occurs when I check the soldiers!

Nota 2 :
Clean version... without external Mods enabled... new part!
« Last Edit: June 20, 2018, 11:52:34 am by BlackStaff »