Author Topic: [OLD] Old OXCE+ discussion thread  (Read 855369 times)

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1305 on: June 09, 2017, 11:48:02 am »
New version is up.

2017-06-08
 - Always fit "Ufopedia" label within the window boundaries
 - Support for big neutral units on the minimap
 - Ctrl+Cancel button in UfoDetected UI now has a proper separate label
 - (nerf) TU and Energy cost for CQC
 - (buff) CQC now considers all surrounding units, not just one
 - Added info about armors you can wear on a mission
 - Changed TTV cheat code
 - Alien inventory works on own units again, with a correct paperdoll
 - Fix fitting items into inventory slots

Download: https://drive.google.com/open?id=0B8itkFQbhj-YcDZMRXdUb0RGcTA

Code: [Select]
closeQuartersTuCostGlobal: 12      # TUs required to attempt CQC; unsuccessful attempt doesn't spend the TUs, successful does
closeQuartersEnergyCostGlobal: 8   # Energy required to attempt CQC; unsuccessful attempt doesn't spend the Energy, successful does
extraStrings:
  - type: en-US
    strings:
      STR_WHAT_CAN_I_WEAR: "What can I wear?"
      STR_STARTING_CONDITION_ARMORS: "Yo! Yo momma so fat you can't take everything, Cap'n!{NEWLINE}{NEWLINE}These suits fit tho: {0}"
      STR_CANCEL_AND_IGNORE_UC: "CANCEL & IGNORE"

PS: working on merging OXCE 3.8 now
PPS: the "Ability to block research topics/paths" feature is still in testing phase, I need more time for this beastie

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1306 on: June 09, 2017, 12:18:52 pm »
What's TTV?

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1307 on: June 09, 2017, 12:19:35 pm »
Tech Tree Viewer

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1308 on: June 09, 2017, 04:38:30 pm »
Thanks for the update.
Regarding the armor, not understand. Where and how should it be displayed? In my mod, there are restrictions on the armor, (in "armors.rul"), even the description of classes of infantry in Ufopedia did, but how to adjust the display of available armor? And where?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1309 on: June 09, 2017, 07:23:12 pm »
Nice looking update, but I think something might be wrong with large units display.

There are four wolves on this screen:



But here we can only see two wolves on the scan:



EDIT: Attached the save for good measure (for X-Com Files).
« Last Edit: June 10, 2017, 03:04:55 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1310 on: June 10, 2017, 03:04:07 pm »
Nice looking update, but I think something might be wrong with large units display.

Units, which are not visible to any soldier are not displayed on the minimap.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1311 on: June 10, 2017, 03:28:03 pm »
New version is up.

2017-06-10
 - Merged OXCE 3.8

Download: https://drive.google.com/open?id=0B8itkFQbhj-YazVJWEw4eUdtV1k

PS: not tested at all, this is a preview/testing build, use at your own risk... but help with testing is definitely appreciated!


Known issues:
- inventory templates don't work
- cannot use gun butt when weapon is not loaded
- global inventory templates don't work
« Last Edit: June 13, 2017, 02:59:24 pm by Meridian »

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1312 on: June 10, 2017, 04:18:25 pm »
Well, the first thing that does not work is the inventory template. Simply does not work, throwing out equipment.
With mines, everything is the same.

P.S. A very big request - please make a Readme file where, could learn about the new functions in the control files.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1313 on: June 13, 2017, 02:59:04 pm »
New version is up. Known issues from 3.8 are fixed.

2017-06-13
 - Merged OXCE 3.8a

Download: https://drive.google.com/open?id=0B8itkFQbhj-YMWlHRUQyV0ZGRG8

PS: still not tested a lot, use at your own risk
« Last Edit: June 27, 2017, 03:25:53 pm by Meridian »

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1314 on: June 20, 2017, 06:07:25 pm »
Does play tests using x-piratez works? What issues and crashes are ok to report in this thread? I think I found some issues with this executable using the last Xpiratez version, but I did not report it yet because neither piratez is using this executable or this exe is recommended for the mod yet.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1315 on: June 20, 2017, 06:56:28 pm »
Does play tests using x-piratez works? What issues and crashes are ok to report in this thread? I think I found some issues with this executable using the last Xpiratez version, but I did not report it yet because neither piratez is using this executable or this exe is recommended for the mod yet.

It's not officially recommended, because it hasn't been tested yet (and has bugs).

If you can help us with testing, it is much appreciated (really)... feel free to report any and all issues you find.

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1316 on: June 20, 2017, 08:11:47 pm »
Perfect! I hope I´m not clogging the thread.

Here is one.

Using last piratez (G1) and the last OXCE+ executable, sometimes this kind of stuff happens in battles:
[20-06-2017_12-02-49]   [FATAL]   A fatal error has occurred: Unsupported action (val: 8) for item STR_SMALL_MEDIPACK
[20-06-2017_12-03-01]   [FATAL]   OpenXcom has crashed: Unsupported action (val: 8) for item STR_SMALL_MEDIPACK

It happens to me before with other combats. I remember a reticulan trying to use plasma pistol in a "unsopported" way too.

With the 3.7 executable this does not happen.

Offline Yankes

  • Global Moderator
  • Commander
  • ***
  • Posts: 3350
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1317 on: June 20, 2017, 10:20:45 pm »
this is my bug

Offline Bartojan

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1318 on: June 26, 2017, 04:04:11 pm »
I can not switch to any other language from February 2017. Is it the bug or the feature? See https://openxcom.org/forum/index.php/topic,4058.msg78596.html#msg78596.
Screenshots from current Linux and Win versions attached.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9091
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1319 on: June 26, 2017, 04:31:11 pm »
I can not switch to any other language from February 2017. Is it the bug or the feature?

PirateZ has stopped distributing the common language files (see attached).

That's where the list of languages is taken from.