By the way, can you tell me more about pilots? I always wanted to introduce pilots into the game, the destination of which is mandatory for ships (without them ships do not fly), who gain experience depending on the number of downed UFOs (give different bonuses to ships), that occupy space in residential modules, but do not participate in battles landing places on ships do not occupy. And as you have them implemented?
All of it is possible... except one: pilots are fighting battles too, they don't just stay in the cockpit and watch.
(You can leave them inside the craft if you wish though)
It is possible more in detail?
All pilot-related changes with screenshots, translations, ruleset examples and links to more description:
2016-08-15:
https://openxcom.org/forum/index.php/topic,4187.msg69429.html#msg69429 + Added Craft Pilots GUI
+ Rebalanced pilot bonuses
+ Pilot approach/disengage speed bonus (based on bravery)
+ Pilot dodge bonus (based on reactions)
+ Pilot accuracy bonus (based on firing accuracy)
+ Ability to exclude a soldier type from piloting a craft
+ Craft can now require pilots
2016-08-17:
https://openxcom.org/forum/index.php/topic,4187.msg69668.html#msg69668 + Added ability to select pilots from crew manually
2016-08-21:
https://openxcom.org/forum/index.php/topic,4187.msg70108.html#msg70108 + Added cockpit capacity to Craft Pedia articles
+ Added option to auto-assign pilots
2016-08-26:
https://openxcom.org/forum/index.php/topic,4187.msg70569.html#msg70569 + Pilots can gain experience from dogfights
2016-09-02:
https://openxcom.org/forum/index.php/topic,4187.msg71245.html#msg71245 + Improve pilots' morale by +10
2017-02-20:
https://openxcom.org/forum/index.php/topic,4187.msg79505.html#msg79505 - Craft's disengage speed based on its acceleration, not pilot's bravery (still applies only to piloted craft!)
2017-03-01:
https://openxcom.org/forum/index.php/topic,4187.msg79935.html#msg79935 - Direct link to craft screen from "Not enough pilots" popup
- Unhardcoded all pilot-related constants