Author Topic: [OLD] Old OXCE+ discussion thread  (Read 854989 times)

Offline EttyKitty

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1185 on: March 03, 2017, 06:13:59 pm »
Hi Meridian,
ty.

I don't know which feature exactly I'am trying to activate. I have read all of changelogs but here is so many changes, so I want activate all of this but I don't know how. I try to use two download links with .exe file and missing strings and try to install it (copy .exe file in X-PZ folders and put "missing strings" in mods folders) but I think what this is not work so easy.
Can you explain how I can enable all of your features, at least everything what you use in your LP?

Sorry for my bad english, I don't know it so good.

Offline BTAxis

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1186 on: March 03, 2017, 07:08:20 pm »
1) Install X-Piratez as normal
2) download the latest OXCE+ exe from this thread (executable only, you don't need the strings)
3) copy the exe over the one from X-Piratez (overwrite it)
4) Done!

Offline ohartenstein23

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1187 on: March 03, 2017, 07:12:55 pm »
The .exe in X-Piratez is usually the version of the engine you want to run with the mod, Dioxine packages the latest version with which the mod is compatible, so most of the time you won't want to replace the included one.  The instructions are correct though if, for example, the latest version of OXCE+ includes an important bugfix or feature you want, and Meridian doesn't say it's not compatible with the latest version of Piratez.

Offline EttyKitty

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1188 on: March 03, 2017, 07:43:39 pm »
BTAxis,
I do everything like you say but I have no any Meridian's new features from here. Nothing work.

ohartenstein2,
So latest version of OXCE+ just not compatible with X-Piratez 0.99F.1? Or I don't understand something?
Or this is just example?

Offline ohartenstein23

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1189 on: March 03, 2017, 07:59:20 pm »
The newest one here in the thread should be compatible and has some bugfixes you probably want.  Running the exe should have all the new features, you don't need to enable any mods.  Which features specifically aren't working?  Some of them are ruleset features, which means they need to be enabled by the mod you're running, and that's a matter of Dioxine including them.  Most of the GUI features and bugfixes should work just fine though.

Offline EttyKitty

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1190 on: March 03, 2017, 09:05:44 pm »
ohartenstein23,
Seems evrything is working, my bad. I just see that mission info on geoscape doesn't work and don't test other features, sorry, I'am really sorry.
But why info doesn't work? I play on ENG-US.

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1191 on: March 03, 2017, 09:21:55 pm »
I just see that mission info on geoscape doesn't work and don't test other features, sorry, I'am really sorry.
But why info doesn't work? I play on ENG-US.

The mission info is an optional feature... the modders first need to write that info... it doesn't just appear out of nothing :)
I'm sure it will be available with the next piratez version.

Offline EttyKitty

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1192 on: March 03, 2017, 09:48:03 pm »
Meridian,
Oh, so I'm really sorry for that stupid situation. This is completle my bad.
Ty all for your answers.

Offline Nord

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1193 on: March 04, 2017, 01:20:06 pm »
Meridian, can you say something about your intentions to create an android version of OXCE+?

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1194 on: March 04, 2017, 02:28:32 pm »
Meridian, can you say something about your intentions to create an android version of OXCE+?

Yes.

Offline Nord

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1195 on: March 04, 2017, 02:39:19 pm »
All hail glorious Meridian!  ;D

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1196 on: March 06, 2017, 02:08:36 pm »
New version is up.

2017-03-06
 - Clipless (but disposable) weapons are recovered the same way as weapons with clips
 - New research and New manufacture buttons now have the same hotkey as toggle quick search
 - Added "We can now purchase" GUI
 - Completed research can spawn an item (only direct research! indirect research gives nothing)
 - Fixed autosell feature (wasn't working properly)
 - Fixed a bunch of compiler warnings
 - Added (optional) knock-out indicator (purple box)
   * lights up if a unit's stun level goes above 75% (of current hp)

Download: https://drive.google.com/open?id=0B8itkFQbhj-YT3AxLWRHckRpaDA

Code: [Select]
research:
  - name: STR_SPRING_CLEANING
    cost: 5
    points: 10
# this item will be spawned in the stores, if this topic is researched directly
# indirect research (get-one-free, zero-cost unlocks, mission bonus, etc. won't spawn any items)
    spawnedItem: STR_OLD_BOOKS
    dependencies:
      - STR_HELLO_WORLD

Code: [Select]
extraStrings:
  - type: en-US
    strings:
      STR_WE_CAN_NOW_PURCHASE: "We can now purchase"

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1197 on: March 07, 2017, 08:14:08 pm »
New version is up.

2017-03-07
- upgraded to OXCE 3.7

Download: removed

EDIT: removed download link, because of bugs, please use next version
« Last Edit: March 10, 2017, 12:46:05 pm by Meridian »

Offline Neo23

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1198 on: March 08, 2017, 02:24:28 am »
Hi, nice release as always. I know TFTD support is not done yet, but i want to report a small bug with the "small rank icon" feature. I think it works in TFTD too, but the soldiers name is not moved to the side, so there is no space for it. The text is overlaping the icons.

I would also like to make a little request. I made it sometime in 2015 on the openxcom bug tracker already, but it has not yet been implemented. The EU pedia shows craft weapon ammunition since 2015, but TFTD pedia don't. There is enough space under the weapons stats to fit craft weapon ammo count in. Why should TFTD not showing ammo when UFO does?

Thank you in advance!

Offline sectopod

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1199 on: March 08, 2017, 10:55:07 pm »
hi,

are you aware, that at the linux download location

 - Executable(s) for Linux: https://lxnt.wtf/oxem/

every build reads "oxce3.5-plus-proto-<hash>-<date>-<os>.7z".

if it wasn't for the date and creation date of the file, I wouldn't know which one to pick, as the version number is the same for all. Maybe you didn't intend this.

in any case: thanks for the pre-builds!!!

greetings!
« Last Edit: March 13, 2017, 12:10:32 am by sectopod »