Anyhow, can I please get some clarification on how the poison script works? As there are three variables but none are explained and I'm ashamedly not bright enough to figure it out lol.
Poison Strength
Poison Susceptibility
& Poison Level
Wrong thread to ask this, you can ask Yankes directly on one of his threads, but the math goes as this: a weapon/ammunition has a poison strength, that on damaging a target is multiplied by a target unit's susceptibility / 10 (default of 0), so a susceptibility of 20 means twice the poison's power is placed on the target as the poison level on the unit. Then, each new turn (both player and alien turn), the current poison level is subtracted from it's health, and the level goes down by one. Thus in the example script, if the pistol poison clip (strength 6) does damage to some martian (susceptibility 20), a level of 12 is applied to the martian, and it turns green. Start of its next turn, it takes 12 damage, and the level becomes 11, start of your next turn it takes 11 damage, and the level becomes 10, etc. If at any time it takes damage from a poison weapon where strength * susceptibility / 10 is greater than the current level, then the level is set to that new number.