Author Topic: [OLD] Old OXCE+ discussion thread  (Read 720751 times)

Offline khade

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Re: Meridian's resources and mods for X-PirateZ
« Reply #765 on: August 21, 2016, 01:29:22 am »
I guess this could be a good time to ask how well OXCE+ is with the base games, and any requirements for that.

Offline Starving Poet

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Re: Meridian's resources and mods for X-PirateZ
« Reply #766 on: August 21, 2016, 06:10:43 am »
I'm using it in my TFTD playthrough - some of the colors are off, but it otherwise works fine. 

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #767 on: August 21, 2016, 09:56:27 am »
I guess this could be a good time to ask how well OXCE+ is with the base games, and any requirements for that.

Although I have never played UFO/TFTD with OXCE+ I can say it should be 99.9% compatible.

The only issues you should encounter are:
- missing translations (both UFO and TFTD), you can add them manually, I posted most of them on the forum
- weird colors sometimes, since the early changes have them hardcoded (in TFTD only)
I'll fix both eventually.
- TFTD ufopedia articles are probably missing new stuff (since they are not shared with UFO)
« Last Edit: August 21, 2016, 10:55:28 am by Meridian »

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #768 on: August 21, 2016, 10:57:14 am »
I think an OXCE+ version for vanilla X-Com, not a mod, could become extremely popular. I mean just new versions of rulesets that make use of the new options.

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #769 on: August 21, 2016, 12:20:23 pm »
New version is up.

2016-08-21
  + Shift+click to sort descending (using sort comboboxes)
  + Added cockpit capacity to Craft Pedia articles
  + Cosmetic change in Manufacture Overview (added one pixel to allocated runts)
  + Added support for different prison types, more info: https://openxcom.org/forum/index.php/topic,4830.msg69933.html#msg69933
  + Added support for heat vision and psi vision, more info: https://openxcom.org/forum/index.php/topic,4830.msg69871.html#msg69871
  + Added option to auto-assign pilots

Download: https://drive.google.com/open?id=0B8itkFQbhj-YNTNtYnUwWkk3d0U

@Solarius: the different prison types should be properly tested... I didn't have enough data/time to test all cases

Translations:

Code: [Select]
#new
      STR_PILOTS_HINT: "Hint: pilots are the last members of your crew."
      STR_COCKPIT_CAPACITY: "PILOTS>{ALT}{0}{ALT}"
#to be fixed by dioxine
      STR_MISSIONS: "MISSIONS> {ALT}{0}"

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #770 on: August 23, 2016, 08:31:37 pm »
Is heatVision: 0 the default OXCom behaviour?

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #771 on: August 23, 2016, 08:48:39 pm »
Is heatVision: 0 the default OXCom behaviour?

Yes.

Offline Moon_Dew

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Re: Meridian's resources and mods for X-PirateZ
« Reply #772 on: August 25, 2016, 04:17:58 am »
Aren't these mods and resources already in X-PirateZ by default?

Offline ohartenstein23

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Re: Meridian's resources and mods for X-PirateZ
« Reply #773 on: August 25, 2016, 04:54:02 am »
Yes; this thread is for the version of the OXC executable that Meridian writes with the intention of these features being used by Dioxine in X-Piratez.  It can be used for other mod's or a vanilla game, but most of the new features are implemented for X-Piratez.  The X-Com Files also uses this code too, so you'll find Solarius Scorch often weighing in here too.

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #774 on: August 25, 2016, 11:20:50 pm »
New version is up.

2016-08-25
  + Added support for environmental conditions, more info: https://openxcom.org/forum/index.php/topic,4830.msg70353.html#msg70353
  + Starting conditions by terrain, more info: https://openxcom.org/forum/index.php/topic,4830.msg70509.html#msg70509
  + Small LoF fix (by karadoc), more info here: https://openxcom.org/forum/index.php/topic,4706.msg70254.html#msg70254
  + Added missing includes

Download: https://drive.google.com/open?id=0B8itkFQbhj-YVDhrd2xIN1kxM1E

PS: environmental conditions will require a lot of testing...

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #775 on: August 26, 2016, 09:24:04 pm »
New version...

2016-08-26
  + Pilots can gain experience from dogfights, info: https://openxcom.org/forum/index.php/topic,4830.msg70566.html#msg70566
  + Showing number of shots for autoshot in Ufopedia, info: https://openxcom.org/forum/index.php/topic,4830.msg70536.html#msg70536

Download: https://drive.google.com/open?id=0B8itkFQbhj-YdkhMclJBNkZHXzA

Offline Starving Poet

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Re: Meridian's resources and mods for X-PirateZ
« Reply #776 on: August 27, 2016, 03:15:37 am »
I might have missed this from before, but is there a reason why the custom loadouts can't be used during mission briefing?

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #777 on: August 27, 2016, 09:14:10 am »
I might have missed this from before, but is there a reason why the custom loadouts can't be used during mission briefing?

Probably a bug.

- direct hotkeys work only in base or during briefing, not during mission; same for load GUI
- save GUI works always, i.e. also during mission

EDIT: fixed, will be available in next update
« Last Edit: August 27, 2016, 09:27:57 am by Meridian »

Offline Starving Poet

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Re: Meridian's resources and mods for X-PirateZ
« Reply #778 on: August 30, 2016, 08:00:59 am »
I was messing around with some of the features in TFTD and found that coup de grace causes a crash due to a missing sound file.

Code: [Select]
[29-08-2016 23:56:45] [ERROR] Sound 4294967295 in BATTLE2.CAT not found
[29-08-2016 23:56:45] [FATAL] A fatal error has occurred: code 0xc0000005
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] 0xb1bdd0 SDL_FreeWAV (SymGetLineFromAddr64 failed: 487)
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] SymFromAddr failed: 487
[29-08-2016 23:56:45] [FATAL] 0x742138d0 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[29-08-2016 23:56:45] [FATAL] 0x77505b90 RtlUnicodeStringToInteger (SymGetLineFromAddr64 failed: 487)
[29-08-2016 23:56:45] [FATAL] 0x77505b90 RtlUnicodeStringToInteger (SymGetLineFromAddr64 failed: 487)

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #779 on: August 30, 2016, 04:31:48 pm »
Afaik it plays melee weapon hitsound, and vanilla UFO & TFTD melee weapons lack any (there's only swing sound), due to flat 100% hit chance. Should work if you mod said sounds in.