Do I need to do anything else besides run the latest version through the provided executable in order to get the mod features?
Question: If I have 2 training facilities, each one with a different training efficiency (one, say, 0.8, another one, 0.4), what is the real training efficiency of my soldiers?
STR_PERSON_JOINING: "Person Joining" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Not enough living space to accomodate{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" STR_EMPTY_SLOT_N: "Empty slot {0}" STR_UNNAMED_SLOT_N: "Unnamed slot {0}" STR_LOAD_EQUIPMENT_TEMPLATE: "LOAD EQUIPMENT TEMPLATE" STR_SAVE_EQUIPMENT_TEMPLATE: "SAVE EQUIPMENT TEMPLATE" STR_SAVE_UC: "SAVE" STR_RANK_NONE: "-" STR_NO_WOUNDED: "-" STR_CANNOT_BUILD_MORE_OF_THIS_FACILITY_TYPE_AT_BASE: "The maximum allowed number of facilities of this type in this base has been reached!"
New version is up.v2016-08-13[...]
There's a tiny bug, as in screenshot. Maby replace the .exe?
Translations are NOT part of the EXE... and please note that I repeat this to you niculinux for the 3rd time now. Goldfish memory?Either add the translation yourself, or wait for Dioxine to do it for you with next release.
crafts: - type: STR_VENTURA soldiers: 18 pilots: 2 # requires 2 pilots to take off (pilots are taken from crew, from the bottom) vehicles: 2soldiers: - type: STR_DOG allowPromotion: false allowPiloting: false # cannot be a pilot
STR_NOT_ENOUGH_PILOTS: "Not enough pilots!{NEWLINE}Minimum: {0}" STR_PILOTS: "PILOTS" STR_PILOTS_FOR_CRAFT: "Pilot(s) for {0}" STR_PILOTS_REQUIRED: "Pilot(s) required: {ALT}{0}" STR_HINT: "Hint: pilots are the last members of your crew." STR_ACCURACY_BONUS: "Accuracy bonus:" STR_DODGE_BONUS: "Dodge bonus:" STR_APPROACH_SPEED: "Approach speed:" STR_COWARDLY: "Cowardly (-50%)" STR_NORMAL: "Normal" STR_BOLD: "Bold (+50%)" STR_VERY_BOLD: "Very bold (+100%)"