Author Topic: [OLD] Old OXCE+ discussion thread  (Read 855300 times)

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #495 on: April 26, 2016, 11:27:38 pm »
Seriously?
Getting a dead alien is 100000000000000000000000000000x easier than getting a live one.

That's true, but I remember gaming press reviewers bitching about this back in the 90's. :P
But Dioxine is right, it's better if researching living aliens enables autopsy.

EDIT: I have a little problem with showing the weight now - not a bug, but:



Now, my Intelligence Officer is slim, but she doesn't weigh 3 lbs! Actually, I don't think she would want us to know her weight...

So, can I please specify an item (in this case the portrait, because I want her pic on her report) with weight -1? And if -1, then it wouldn't be displayed in Ufopaedia? Or maybe 0 would suffice?

Offline new_civilian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #496 on: April 27, 2016, 09:05:38 am »
Ahem, may I ask for something little and maybe easy to do? Could the Ufopaedia section be split into guns/melee/equipment/treasures etc. instead of one huge list of weapons AND equipment? It would make finding and searching so much easier?  :)

I am not sure if this is an exe or an rul-file problem, so please allow me to post my wish here.

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #497 on: April 28, 2016, 11:59:14 am »
New version is up.

v2016-04-28
  + Fix "can't engage airborne" bug by SupSuper
  + Fix "tank ammo" by Warboy
  + Added configurable hotkeys for Aim/Snap/Auto/Hit/Throw/etc., more info: https://openxcom.org/forum/index.php/topic,4520.msg63599.html#msg63599
  + Items with zero or less weight don't show weight in ufopedia
  + Right-click on item in hand (in battlescape) brings up related ufopedia entry
  + Middle-click on item in inventory (in inventory screen) brings up related ufopedia entry

Download: https://drive.google.com/open?id=0B8itkFQbhj-YUVFGbTBKSVgzWUE

Offline Hazard

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Re: Meridian's resources and mods for X-PirateZ
« Reply #498 on: April 28, 2016, 12:06:07 pm »
Do you think you'll be incorporating Stian's new FOV calculation in the near future?

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #499 on: April 28, 2016, 12:07:32 pm »
Do you think you'll be incorporating Stian's new FOV calculation in the near future?

We are both testing it now... it will not be near future, probably several weeks.

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #500 on: April 28, 2016, 12:09:34 pm »
I see only 5 action keys defined. What about quick action keys for the other hand? ;)
There's also no quick action for un-prime...
« Last Edit: April 28, 2016, 12:16:33 pm by Dioxine »

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #501 on: April 28, 2016, 12:17:21 pm »
Congrats on the new version! But I have some reservations about the right/middle MB regarding Ufopaedia - isn't it a bit messy? Can you please explain why not MMB everywhere?

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #502 on: April 28, 2016, 12:22:19 pm »
Congrats on the new version! But I have some reservations about the right/middle MB regarding Ufopaedia - isn't it a bit messy? Can you please explain why not MMB everywhere?

Because my notebook doesn't have a middle button and I want to use it too.

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #503 on: April 28, 2016, 12:22:44 pm »
Because my notebook doesn't have a middle button and I want to use it too.

Fair point. :)
What if I press MMB on an item in hand?

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #504 on: April 28, 2016, 12:24:19 pm »
No MMB? Sounds like a Mac. Hope it has a full keyboard :)

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #505 on: April 29, 2016, 12:47:18 am »
No MMB? Sounds like a Mac. Hope it has a full keyboard :)

Lenovo Yoga.

Fair point. :)
What if I press MMB on an item in hand?

Nothing happens.

I see only 5 action keys defined. What about quick action keys for the other hand? ;)
There's also no quick action for un-prime...

There are only 5, common for both hands. And first you need to open the left or right hand action menu.

The shortcuts without opening the action menu would ignore some functionality (e.g. hit log) unless I do a lot of changes, which I don't really want to do; I'll invest the time into something else.

I can add un-prime into action menu I guess... direct shortcut as I said could lead to unwanted side effects (sooner or later).

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #506 on: April 29, 2016, 12:52:08 am »
Ahem, may I ask for something little and maybe easy to do? Could the Ufopaedia section be split into guns/melee/equipment/treasures etc. instead of one huge list of weapons AND equipment? It would make finding and searching so much easier?  :)

I am not sure if this is an exe or an rul-file problem, so please allow me to post my wish here.

It's both exe and rul... I would need to add sub-category attribute to ufopedia articles and dioxine would have to subcategorize the articles :)

Offline Nord

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Re: Meridian's resources and mods for X-PirateZ
« Reply #507 on: April 29, 2016, 09:48:44 am »
Good day. Say please, is there a possibility to create a working android build of current PirateZ version? Or will that be possible someday? Thank you.

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #508 on: April 29, 2016, 10:14:20 am »
Good day. Say please, is there a possibility to create a working android build of current PirateZ version? Or will that be possible someday? Thank you.

Yes, it is possible.

But no, I have no experience with it, you'll have to find somebody else who will do it for you.

Offline Nord

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Re: Meridian's resources and mods for X-PirateZ
« Reply #509 on: April 29, 2016, 10:29:28 am »
Thanks. I`ll search...