aliens

Author Topic: [OLD] Old OXCE+ discussion thread  (Read 715026 times)

Offline ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #285 on: February 28, 2016, 12:27:47 am »
So I played with your new 2.5b+ (2/26/16) update for half an hour.   Then swapped over to the new one (2.9) that came packaged with .98.  Sorry. I had to go back.  The Manufacturing required items preview is just too good! 

Please let me know when you update the 2.9+ branch to include this. :)

Offline ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #286 on: February 28, 2016, 01:35:21 am »
Ack! Now I've done it!

Using the 2/26/16 2.5b+ executable I just got a crash trying to enter the Inventory screen from the Vessel equipping ui.   I don't have a save that I know will recreate this but I'll post one if I do.

Edit:  Found one. :)



Edit#2:  Looks like it may be the difference between the 2.9 ex (which works (Bundled in .98)), and 2.5b+ 2/26.
« Last Edit: February 28, 2016, 01:42:35 am by ivandogovich »

Offline SIMON BAILIE

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Re: Meridian's resources and mods for X-PirateZ
« Reply #287 on: February 28, 2016, 12:30:20 pm »
Have upgraded to v0.98 but still getting the crash to the desktop if the "GOVT/RETICULAN" research topic is completed-see attached.

Spoiler:
I've just tested there what could be a minor exploit, if you've a troop with bio suit armor who regenerates to full health but still has fatal wounds you don't need any infirminary time!
-see attached pics

Offline Cristao

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Re: Meridian's resources and mods for X-PirateZ
« Reply #288 on: February 28, 2016, 03:30:47 pm »
SIMON, Go to the bugs thread. I had a similar problem. There are a couple of lines of code for you to paste into the piratez.rul file.

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #289 on: February 28, 2016, 03:43:25 pm »
That fix was already included in 0.98. I cannot find what else could be wrong with this topic. I need a save to analyze.
« Last Edit: February 28, 2016, 04:11:12 pm by Dioxine »

Offline Yankes

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Re: Meridian's resources and mods for X-PirateZ
« Reply #290 on: February 28, 2016, 04:22:20 pm »
About infirmary time, in some future I will add option for calculating it based on other factors than health.
This will allow some break time because of stress or reduce recovery time for unit with lot of health.
Another benefice of this would be that in even longer run it will be able support surgery rooms that reduce time to recover.

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #291 on: February 28, 2016, 04:43:46 pm »
This will allow some break time because of stress

"Hey, where's Spiral Vixen? I need her on board, now."
"Cap'n, she said she needed some break time because of stress."
"Meaning?"
"She's passed out from the rum and won't wake up in three days at least."
"Dayum!"

Online Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #292 on: February 28, 2016, 04:55:02 pm »
@Ivan: 2.5b and 2.9 are not compatible, don't mix! Good news... I managed to compile a working version (I hope), download links below

New version(s) are up.

v2016-02-28
  + Added hit/miss log (press Ctrl+H to show) -- only shows the last "action"
  + Added unit facing indicator (hold SHIFT to show)

Download 2.5b+ for PirateZ 0.97: https://drive.google.com/open?id=0B8itkFQbhj-YMzU5dmN6NElJWUE
Download 2.9+ for PirateZ 0.98: https://drive.google.com/open?id=0B8itkFQbhj-YdmxIaFVZMTR1TTQ

Offline Cristao

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Re: Meridian's resources and mods for X-PirateZ
« Reply #293 on: February 28, 2016, 07:21:01 pm »
^Meridian wrt version 2.9, a dll file is missing. MSVCP140-dll-is-missing. That is odd. Looks like a problem with MSVC 2015. Never had this error before.
« Last Edit: February 28, 2016, 07:24:41 pm by Cristao »

Offline Yankes

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Re: Meridian's resources and mods for X-PirateZ
« Reply #294 on: February 28, 2016, 07:59:15 pm »
^Meridian wrt version 2.9, a dll file is missing. MSVCP140-dll-is-missing. That is odd. Looks like a problem with VC 2015. Never had this error before.
This is becasue Meridian finally managed to compile it under VS2015, until this point I compile 2.9 it using MinGW.
You probably need install c++ redistribute for VC 2015.

Offline Countdown

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Re: Meridian's resources and mods for X-PirateZ
« Reply #295 on: February 28, 2016, 08:27:35 pm »
About infirmary time, in some future I will add option for calculating it based on other factors than health.
This will allow some break time because of stress or reduce recovery time for unit with lot of health.
Another benefice of this would be that in even longer run it will be able support surgery rooms that reduce time to recover.
This is a cool idea. Anything that increases the RPG element enhances the game in my opinion.

If you do this you should make it so you can't just sack a soldier that is on leave or injured. I already think that should be an optional enforcement in the game limiting the number of soldier sacking you can do. (Maybe you can sack 1 out of every 10 you hire?) Don't these soldiers have contracts? Workers comp? Severance pay? No, you can just fire them when they take a bullet to the chest for your cause!

Same for firing soldiers with low stats. This is the alien apocalypse, not the NFL draft.  ;) Realistically you wouldn't have an endless supply of expert soldiers you could cycle through hiring/firing on a whim.
« Last Edit: February 28, 2016, 08:29:06 pm by Countdown3 »

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #296 on: February 28, 2016, 11:26:41 pm »
I can simply increase recruitment cost now while keeping the monthly pay on the current level. So you'll pay insurance in advance, like when acquiring a MERC fighter :)

EDIT: @Meridian: is it possible for you to compile everything into a single file like Yankes does? All these dll's tend to create a mess.
« Last Edit: February 28, 2016, 11:32:10 pm by Dioxine »

Offline ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #297 on: February 29, 2016, 02:09:34 am »
Here is the link to get the missing .dlls.  I had to use the x86 version to get it working.
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Online Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #298 on: February 29, 2016, 08:44:13 am »
EDIT: @Meridian: is it possible for you to compile everything into a single file like Yankes does? All these dll's tend to create a mess.

No, I don't know how to do it :(

Offline Cristao

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Re: Meridian's resources and mods for X-PirateZ
« Reply #299 on: February 29, 2016, 10:24:14 am »
Here is the link to get the missing .dlls.  I had to use the x86 version to get it working.
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Very important. I had installed the 64bit version and was getting the same error. I will try the x86 version when I get home.