Author Topic: [OLD] Old OXCE+ discussion thread  (Read 720120 times)

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 8597
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1635 on: August 22, 2018, 06:13:03 pm »
New OXCE+ version is up.

2018-08-21
 - Interrupt alien missions also after successful landed UFO battle
 - Added spawning units from items (by ohartenstein): https://openxcom.org/forum/index.php/topic,6535.0.html
 - Stats for nerds -- ufos
 - Stats for nerds -- craft
 - Stats for nerds -- base facilities
2018-08-02
 - Added a ruleset option to replace fuel capacity with range calculations in craft pedia articles
 - Change: Transformations cannot fully heal wounded soldiers now
 - No LOF obstacle indicator (by volutar)

Download: https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10b-d55025bd8-2018-08-23-win32.7z
« Last Edit: August 23, 2018, 02:40:06 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 8597
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1636 on: August 23, 2018, 02:39:00 pm »
New OXCE+ version is up.

2018-08-23
 - Fixed a critical bug in no LOF indicator
 - Added "Show only not awarded yet" button to Commendations Ufopedia

Download: https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10b-d55025bd8-2018-08-23-win32.7z

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1637 on: August 23, 2018, 05:48:44 pm »
2018-08-21
 - Interrupt alien missions also after successful landed UFO battle

Is this automatically active or is this again a choice for modders?

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 8597
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1638 on: August 23, 2018, 06:24:16 pm »
Is this automatically active or is this again a choice for modders?

Choice for modders... like everything that has impact on game mechanics.

Offline vetzki

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1639 on: August 24, 2018, 07:08:37 pm »
Hello, I'm new to the forum (but playing openxcom quite some time) and start already with an (minor) issue (tried to add one to github but issues seems disabled?):

middle mouse button scrolling is not working for me if I use "on-button scrolling" (maybe an libinput issue https://wayland.freedesktop.org/libinput/doc/latest/scrolling.html#on-button-scrolling)

not working
Code: [Select]
mv@mv-pc:~$ xinput list-props "Logitech USB Optical Mouse"
Device 'Logitech USB Optical Mouse':
...
        libinput Scroll Methods Available (284):        0, 0, 1
        libinput Scroll Method Enabled (285):   0, 0, 1
        libinput Scroll Method Enabled Default (286):   0, 0, 1
...


working:
Code: [Select]
mv@mv-pc:~$ xinput list-props "Logitech USB Optical Mouse"
Device 'Logitech USB Optical Mouse':
...
        libinput Scroll Methods Available (284):        0, 0, 1
        libinput Scroll Method Enabled (285):   0, 0, 0
        libinput Scroll Method Enabled Default (286):   0, 0, 1
...

maybe there's a way to fix this? (except from disabling button scrolling)

best regards,

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1640 on: August 24, 2018, 07:47:09 pm »
Is there an option to hide-disable the  ufopaedia "INFO" button for items?
(If I understand correctly it is the "stats for nerds" thing).

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1641 on: August 24, 2018, 09:08:51 pm »
Is there an option to hide-disable the  ufopaedia "INFO" button for items?
(If I understand correctly it is the "stats for nerds" thing).

I think it is not an option... And I protest against such a thing. Why to add an option to see information from the items (that is for some people who want to look under the hood, I know), and then add an option to hide it?.

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1642 on: August 24, 2018, 10:03:23 pm »
I think it is not an option... And I protest against such a thing. Why to add an option to see information from the items (that is for some people who want to look under the hood, I know), and then add an option to hide it?.
Well, if you really want to see the details you can anytime by opening the .rul file with a text editor.  :P
Alright, it's not really a problem.

Offline Ethereal

  • Commander
  • *****
  • Posts: 619
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1643 on: August 24, 2018, 10:15:36 pm »
Well, if you really want to see the details you can anytime by opening the .rul file with a text editor.  :P
Alright, it's not really a problem.

What it prevented you, would like to know?
I, for example, look forward to further development of this option. For armored vehicles, craft weapons, in short for everything that has properties. It's better than peeking at the rules files all the time. In addition, we, the modders, can understand the control files, and ordinary players will not understand anything there. Or is it to stimulate players to explore game resources? :D
« Last Edit: August 24, 2018, 10:19:19 pm by Ethereal »

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1644 on: August 24, 2018, 11:28:20 pm »
What it prevented you, would like to know?
Nothing really. For my mod I though I'd prefer to not have that (just like the vanilla game), so I looked for an option; I don't really mind if there isn't.

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1645 on: August 26, 2018, 06:23:55 pm »
The TFTD damage formula is not an advanced option anymore but it is a mod now, right?

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1646 on: August 26, 2018, 06:36:11 pm »
Yes, it is an OXC mod included in the "standard" folder:
Code: [Select]
# increase the damage range to 50%-150%
constants:
  - damageRange: 50

OXCE(+) also adds an option to allow you to define the RNG for weapon damage on a per-item basis:
Code: [Select]
items:
  - type: STR_WEAPON_WITH_TFTD_DAMAGE
    damageAlter:
      RandomType: 2#how roll damage range.
      # 0-> default behavior based on damage type
      # 1-> UFO [0% - 200%]
      # 2-> TFTD [50% - 150%]
      # 3-> Flat  [100% - 100%]
      # 4-> Rng(5,10)
      # 5-> 0
      # 6-> Two dices [0% - 100%] + [0% - 100%]
      # 7-> (OXCE+ only) [50% - 200%]

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1647 on: August 26, 2018, 06:42:52 pm »
Thanks.
(I knew about the RandomType option, in fact I use it somewhere :P)

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1648 on: August 26, 2018, 07:20:47 pm »
Thanks.
(I knew about the RandomType option, in fact I use it somewhere :P)

Ah, okay.  As a note here, the interaction between these two options is that RandomType: 0 as a default means use the damage range in constants, otherwise it's an override to that RNG.

Offline Nord

  • Commander
  • *****
  • Posts: 1625
  • The Gate is open.
    • View Profile
Re: [OXCE+] Original discussion thread
« Reply #1649 on: August 29, 2018, 10:07:58 am »
Hi.
Two small questions:
First: What does "IgnoreDirection: true"? A damage is applied to some specific side or bodypart?

How to create a weapon with limited charges, which will be recharged at base (each time, no matter how many charges was used)? Is it "isConsumable: false"? (Of course i have added "clipSize" to the weapon description.)
Thanks.