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Author Topic: The slow grafix revamp  (Read 64023 times)

Offline Bloax

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Re: The slow grafix revamp
« Reply #60 on: December 30, 2015, 10:15:02 am »
Wow, I've been inactive. That's no good!

Have a sexy nurse as compensation.

It might look as if I have a bare-foot fetish going on, but really, it's just because human feet are already extremely hardy and shoes are of questionable use in a lot of places.
With this supposed "super hardy mutant skin" thing going on then I can't imagine bare feet not being very practical.

Edit:

And some gym clothes?
« Last Edit: December 30, 2015, 10:48:09 am by Bloax »

Offline Dioxine

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Re: The slow grafix revamp
« Reply #61 on: December 30, 2015, 01:48:38 pm »
With this supposed "super hardy mutant skin" thing going on then I can't imagine bare feet not being very practical.

Against landmines :) But yeah you're making sense here. Mutons didn't wear shoes either.

Offline Bloax

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Re: The slow grafix revamp
« Reply #62 on: December 30, 2015, 02:45:54 pm »

A slightly more complicated costume.

Offline Boltgun

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Re: The slow grafix revamp
« Reply #63 on: December 31, 2015, 12:12:29 pm »
These sprites hit the 90 PC games visuals perfectly, it also make the pirates less of a comedic relief and more the dangerous mutants they are.

(By the way we use shoes because we do not live in our natural habitat anymore. Almost all of the ground we walk on would hurt our feet over time. This is the same reasoning for putting irons in horses.)

Offline Dioxine

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Re: The slow grafix revamp
« Reply #64 on: December 31, 2015, 12:17:41 pm »
it also make the pirates less of a comedic relief

I understand criticism, but I will decapitate you for that :P

Offline Boltgun

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Re: The slow grafix revamp
« Reply #65 on: December 31, 2015, 12:29:52 pm »
I understand criticism, but I will decapitate you for that :P

Everything in OpenXcom is a comedic relief eventually.

Offline Bloax

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Re: The slow grafix revamp
« Reply #66 on: December 31, 2015, 01:26:10 pm »
These sprites hit the 90 PC games visuals perfectly, it also make the pirates less of a comedic relief and more the dangerous mutants they are.
Hehe, cool.

It'll be even more obvious once I get to the lategame stuff, since my plans for that mean that I'll have to crank open the edginess/gritiness cabinet and go crazy.

Offline Bloax

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Re: The slow grafix revamp
« Reply #67 on: January 01, 2016, 10:56:29 am »
Happy new year and a crazy new armor;



five hours well spent


I was thinking of a helmet or a mask, but it already looks intimidating as fuck without with all the visual benefits of not obscuring the face. :v
« Last Edit: January 01, 2016, 10:59:16 am by Bloax »

Offline Solarius Scorch

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Re: The slow grafix revamp
« Reply #68 on: January 01, 2016, 11:54:12 am »
Hmm, someone's been playing Dark Eldars?
Nice, very nice.

Offline Bloax

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Re: The slow grafix revamp
« Reply #69 on: January 01, 2016, 12:03:56 pm »
Believe it or not I have absolutely no experience with wh40k besides seeing the occasional funny spess muhreen picture.

You're not the first to suggest Dark Eldar though.

Offline Solarius Scorch

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Re: The slow grafix revamp
« Reply #70 on: January 01, 2016, 12:22:33 pm »
Believe it or not I have absolutely no experience with wh40k besides seeing the occasional funny spess muhreen picture.

You're not the first to suggest Dark Eldar though.


Face it, you are destined to start playing Dark Eldar. :)
(It's a good army too, if you're sadistic enough.)

Offline Bloax

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Re: The slow grafix revamp
« Reply #71 on: January 01, 2016, 05:51:24 pm »

Time to do the tactical set of armor.

Edit: tac armor??

EditEdit: Now with a Cool Helmet !!
« Last Edit: January 01, 2016, 08:15:59 pm by Bloax »

Offline DracoGriffin

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Re: The slow grafix revamp
« Reply #72 on: January 03, 2016, 12:13:59 am »
Now that is a beautiful rendition of upgrading the armor visually as it is done gameplay mechanically.

More armors like that would be perfect!

Offline Dioxine

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Re: The slow grafix revamp
« Reply #73 on: January 03, 2016, 05:20:56 am »
I love the 'Vampire' armor earlier (except it really needs a helmet - even if it's optional - a helmet that doesn't cover the mouth, naturally :) ), the green one OTOH looks more like a latex suit than any sort of armor, but I guess that was the idea...

(By the way we use shoes because we do not live in our natural habitat anymore. Almost all of the ground we walk on would hurt our feet over time. This is the same reasoning for putting irons in horses.)

My friend this surely sounds like some crazy Gaian talk :) In actuality, it's the other way around - city streets (if someone cleans them) or even cultivated fields are safe-ish to walk on barefoot, but only a moron would go without shoes into the wilderness... Not much of my personal opinion, but a common knowledge where I was raised (in a tiny backwater village in the middle of wilderness, as it happens).
« Last Edit: January 03, 2016, 05:31:19 am by Dioxine »

Offline Bloax

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Re: The slow grafix revamp
« Reply #74 on: January 03, 2016, 06:10:29 am »
I love the 'Vampire' armor earlier (except it really needs a helmet - even if it's optional - a helmet that doesn't cover the mouth, naturally :) ), the green one OTOH looks more like a latex suit than any sort of armor, but I guess that was the idea..
The tactical armor is supposed to be pretty shoddy, so I've intentionally made it rather useless looking.

I guess I'll try fashioning a helmet for the xeno armor.

I'm surprised nobody has pointed out what sort of helmet I put on the tactical armor though;

i should give it a belt nah that really screws around with it
« Last Edit: January 03, 2016, 06:22:58 am by Bloax »