Which 3D Program and Engine We Prefer for Creating Planet and Space backgrounds from UFOpedia Images?

Unreal Engine (1, 2, 3 or 4)
1 (100%)
Blender (The Tool the NibrocRock from deviantArt and Twitter Was Using)
0 (0%)
Possibly or probably Adobe Photoshop
0 (0%)
0 (0%)

Total Members Voted: 1

Author Topic: [USEFULNESS]Planet and Space Backgrounds with Unreal Engine(?), Blender, etc.  (Read 1685 times)

Offline FeruEnzeru[RETIRED/I QUIT]

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When i was thinking about a future concept of Satellites (Probably Mobile Radar Systems/Mobile Sonars to detect UFOs/USOs), i would like to go on Google to find "How to Create Planets" on there.

I've been thinking that we should do is make "Earth/Planet and Space" backgrounds for UFOpedia images so that it might useful to have aircraft stuff.

I think SPORE Planet making with its Adventure Creature could be worse (I use SPORE for making my own 3D models and renders).

But Unreal Engine, Blender or 3D Planet and Space Background making could be nice.

My idea of making a UFO/TFTD Satellite as mobile radars/sonars could be a nice or mean idea since i played XCOM:EW and its Long War mod (I'm not a big fan of playing Long War).

Vote for what 3D program and engine we prefer to make and draw 3D planet and space backgrounds, then convert it in 90s XCOM styled image with pixels.

When you're done voting, reply here. :)

Links to the tutorials are below: