Its about time for a update on this project again. Hope it is not too many boring details.
This is the current status of development:
Early game:
Research/projects: Pretty much done.
Items: Almost done, just want to add a couple more items for more diversity
Ufopedia text: Many are done, but many of them lack text or have very bad text. (at some point, someone with better english skills should have a look at this..)
Missions: Done
Testing and balancing: Pretty much done.
Mid game:
Research/projects: More than 50% completed. Have planned a bunch of new research/projects that will be added to make things more interesting.
Items: Done, i think.
Ufopedia text: Most entries are just horrible drafts
Missions: Done
Testing and balancing: Not much done.
End game:
Research/projects: «Going to Mars»-research is completed, but the rest is so boring that I will remove it and start all over again
Items: Have not decided yet if end game will be low tech or high tech. High tech weapons are added, but might then be removed and replaced with other weapons.
Ufopedia text: Most entries are just horrible drafts
Missions: Mostly done.
Testing and balancing: Not much done.
Other:
Graphics: I have made graphics for a bunch of new items. Dogfight and Ufopedia craft images are yet to be done. I would also like to create some new battlescape graphics, like walls and stuff.
Sound: A friend of me is making very awesome music for the mod. Mostly done.
UFOs: 10 new UFO types are added, most of them completely or almost done. Planning to add one or two more.
Aliens: A few extra races have been added (from other mods), want to add 3-4 more.
Terrains: Have created one new terrain, and changed the farm terrain a lot. Alien Base and Base Defense terrains are completely recreated, almost done with the Base Defense maps, half way done with the Alien Base. Still a lot to do on new mars terrain and new terror site terrain. Also planning to add some terrains from other mods.
Crafts: A few new crafts added, including some crafts from other mods. Planning to create a couple more.
Basescape: A few new buildings added, and most vanilla building are completely rebalanced.
Some words about the gameplay:
Powerful weapons are very scarce in this mod. Every heavy plasma clip is worth its weight in gold. This is done by requiring rare items for manufacturing of powerful weapons, and having alien weapons selfdestruct when the aliens die.
Making new types of tactical items (like motion scanner, stun grenade, psi amp etc) have been a priority, so items like the Motion Detector, Time Looper, Airsoft Pistol, Alien Slaves, Stationary Turrent, Tank/Shield, Suicide Bomb and Psi Suit have come to life.
Image 1:
New type of alien base
Altiod aliens (by Duke_Falcon)
Right hand: Psi projector (by Arthanor and Raidau)
Left hand: Time Looper
Image 2:
Craft: Skymaster
UFO: Medium Bomer
And a Sectoid Slave