I was thinking about creating a new thread, but I found this. I believe this suggestion from EditorRUS is important.
At the moment, the instant grenades option remove the choice of using the
grenade relay tactic.
It is also important to have the choice of grenades exploding at the
end of xcom turn, which is very useful for heavy explosives: short distance throw, but the soldier needs time to run before the end of turn explosion. At the moment this is impossible; if you prime with "0" (
instant) the soldier has no time to run away, and if you prime with "1" (
end of alien turn), the aliens will move away from the explosive.
Personally, I think that a "-1" option would look weird, and would require reworking the interface graphics.
I believe there's an easier way to solve this:
- Make the "0" act like instant grenade.
- Make the "1" act like the old "0" (end of xcom turn - supports
grenade relay).
- Make the "2" act like the old "1" (end of alien turn).
etc.
No graphics change required, and the player does not lose any tactical option.
(okay he loses the 23 turn prime, which acts like 22... but who uses that anyway?)