Since the engine now supports both UFO Defence and TFTD, I wonder if it would be possible to add 'underwater' properties to a terrain in UFO? Has anyone tried that? Simply adding 'depth' property to a terrain crashes the game instantly. Is this moddable by a ruleset at all, or are the two games separated at code level?
(the Ambience function is awesome too, but it does crash UFO maps as well - probably failing to find a sound file?).