Author Topic: Mortars and custom psi  (Read 369 times)

Offline Bobit

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Mortars and custom psi
« on: May 16, 2019, 03:29:46 pm »
Don't take me too seriously cuz I haven't modded anything yet. But it seems like it would be nice to have and (maybe) easy to program this feature:
  • Arcing attribute set to 0 = current "false" behavior
  • Arcing 1 = current "true" behavior
  • Arcing 2 = uses a high arc, as with a mortar. If your opponent (and you) don't have a roof above them, you can shoot them.Only really balanced with/as a victory/defeat timer, or with limited ammo.
  • Arcing 3 = doesn't use a projectile, as with psi attacks. Simply targets the target directly if it hits, and doesn't target anything if it misses. Does not require LoF

Also it would make sense if you could use the attributes of the target (if any) to determine accuracy, as with psi attacks. So there might be a Decay spell which is easy to  resist for strong soldiers.
« Last Edit: May 16, 2019, 03:32:02 pm by Bobit »

Offline ohartenstein23

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Re: Mortars and custom psi
« Reply #1 on: May 16, 2019, 03:45:39 pm »
Getting arcing trajectories to work properly has been a bit troublesome, so making this behavior more complex is not a very attractive proposal. However, all of what you suggest is either possible or already implemented in some form:
  • Arcing 2 is a feature that I've been working on in the form of "artillery strikes," where an attack will create a projectile that falls down from the top of the map. Whether or not it requires line of sight would be up to the modder. Not finished yet, but shouldn't take too long for me to pick up on again.
  • Arcing 3 is just a damaging psi attack right? That's already possible in OXCE and some mods use it like the Staff of Heart Grip in X-Com Files.

Offline Bobit

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Re: Mortars and custom psi
« Reply #2 on: May 16, 2019, 11:02:11 pm »
Thx for the info, maybe I'll use it someday.

The_Funktasm

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Re: Mortars and custom psi
« Reply #3 on: May 21, 2019, 11:28:29 am »
Getting arcing trajectories to work properly has been a bit troublesome, so making this behavior more complex is not a very attractive proposal. However, all of what you suggest is either possible or already implemented in some form:
  • Arcing 2 is a feature that I've been working on in the form of "artillery strikes," where an attack will create a projectile that falls down from the top of the map. Whether or not it requires line of sight would be up to the modder. Not finished yet, but shouldn't take too long for me to pick up on again.
  • Arcing 3 is just a damaging psi attack right? That's already possible in OXCE and some mods use it like the Staff of Heart Grip in X-Com Files.

Ooh! Noted.