Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 57004 times)

Offline Solarius Scorch

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #405 on: July 09, 2019, 04:47:26 pm »
Playing the Male Touch route is a bit more similar to classic X-Com. Here are my 8 Tenets of Human Warrior, which I have just formulated! (Could it be that they're related to the 8 Demon Gods? They probably are!)

1. Be prepared to take more losses. You can replace them more easily than Gals.
2. Capitalize on numbers. The Male Touch gives you access to an early truck, so use it. Consider using expeditions.
3. Not being able to hire Gals doesn't mean you won't have any. Make the extra effort to get all the ubers you can, especially early on. These Gals will be your elite breachers (give them chain mail or whatever good assault armour you have) and heavy weapon specialists. Don't use them as rank and file troppers, humans can do this just as well.
4. Get some Lokk'Naars for piloting, unless you have extra Gals and you want to use air combat as training. Lokks are also useful for their night vision (a big problem for humans) and other perks.
5. Bugeye advisors are phenomenal medics. Use either them or peasant nurses to patch up wounds. Also use their psi powers at every opportunity, even when it seems hopeless; they will rack up experience which you'll need later on (MC is still a thing).
6.Always remember everyone's combat role (assaulter, rifleman, sniper etc.) and generally stick with it.
7. Armour is important. Even the runt can make a difference. Humans are squishy!
8. Slave Soldiers are more collected than Gals and won't freak out so easily. If you meet resistance, slow down, use cover, flank the enemy, take potshots from different angles. Nobody likes campers, but there's a whole spectrum between camping and charging in mindlessly.

Good luck!

Offline ajnunezr

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #406 on: July 10, 2019, 05:37:50 am »
I think rushing trucks, expeditions, and other massive transport are a must with the male touch path. And red codex get even more interesting, rushing it can give you the perfect way to apply point three from Solarius Scorch post.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #407 on: July 12, 2019, 03:44:58 pm »
OK guys thanks again; i've managed to split up the squads: airbus with gals and trucks with slave soldiers, using the girls for the intercepting stuff and males for ground assoult missions, ive also stack up  some money but there's a nastybug taht keep game crashing when im trying to apply ss operator armor to a slave model, see here for the log report

In the meantime, any hints on how to get more slave soldiers armors?

Offline Rince Wind

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #408 on: July 12, 2019, 10:22:46 pm »
I'd send some gals as heavy hitters with the slave soldiers.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #409 on: July 15, 2019, 02:27:27 pm »
Finally managed to biuld a workshop! I've also captured govt enforcer, and once i even chased a mind probe which lead me to a reticulan base but i was outgunned and outnumbered and forced to retreat, acquired a reticulan plasma gun, but in the meantime lost my first truck along with 3/4 gals and varous slave soldiers. Still cannot recruit gals, seems i have to unlock warriors recruitment. Any advice about that?

Edit: ive seen that modifying the save game files, increasing difficulty, at "jack sparrow" there are even 7/8 missions spawning in the globe, along with more vessels fliying around, and base crackdowns are extremely difficult, that setting still need to be more balanced, right now its more frustrating than funny. base is attacked by dark ones, seems i'm "doomed"

« Last Edit: July 15, 2019, 03:26:08 pm by misterx »

Offline ajnunezr

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #410 on: July 15, 2019, 05:46:33 pm »
The game is balanced to Davy Jones, and that is stated several times here in the forums. I also play Jack Sparrow, and I know I can not complain. In the end, you just need to select your fights more carefully.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #411 on: July 16, 2019, 02:16:30 pm »
OK, i went for the red codex, but i am not able to unlock the vessels, pheraphs am i missing something? I've also interrogated giuld engineer that gives access to "basic engineering", but the path still seems long in the research. Also got my hands on an academy medic and unlocked "mutant origins"

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #412 on: July 16, 2019, 03:58:35 pm »
Following the removal of a saved game here, i've decided to start a brand new game picking up gals, since the male path is hard, i hope to be more lucky


Offline ajnunezr

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #413 on: July 16, 2019, 04:07:11 pm »
I'm doing the male path and yes, it is harder.

Offline Dioxine

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #414 on: July 17, 2019, 02:27:09 pm »
Edit: ive seen that modifying the save game files, increasing difficulty, at "jack sparrow" there are even 7/8 missions spawning in the globe, along with more vessels fliying around, and base crackdowns are extremely difficult, that setting still need to be more balanced, right now its more frustrating than funny. base is attacked by dark ones, seems i'm "doomed"

It's meant to be frustrating, not funny. For those who want to punish themselves really hard. Captain Kidd is meant to be funny.

Offline Ethereal_Medic

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #415 on: July 17, 2019, 04:23:25 pm »
@ highest difficulty you should be prepared to defend against crackdowns run by STAR GODS and MERCENARIES.

JS is beyond fair nor funny. More enemies, enemies with better stats (+armor) and less time to prepare your teams and equipment.
Playing on JS asks for trouble.

Offline thevideogameraptorboggle

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #416 on: July 18, 2019, 03:25:40 am »
I think the optimal strategy for Jack Sparrow/Superhuman is to rush armor upgrades. Having dozens of enemies isn't as threatening if they struggle to hurt you, and unlike vanilla or the Firaxis games, most enemy forces don't grow more powerful as the game progresses (though there are exceptions to that rule, Megapol starts packing Plasma Weapons around 2603, and I think most of the pogroms have a more powerful variant that shows up later), so a mission that would have been a near squadwipe earlier you can complete with 0 injuries, because your armor has upgraded while their weapons have not upgraded. Heavy Suits can carry you a long way.