Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 328708 times)

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #165 on: July 22, 2018, 10:29:57 pm »
Taking damage from stun, I think

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #166 on: July 22, 2018, 10:35:37 pm »
in th 0.99J3 was implemented a nw kind of stun icom, but what's the difference between the "ghosty" one and the standard "Zzzz"?
Ghosts means overstun - enemies slowly lose health at that level.

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #167 on: July 23, 2018, 09:03:42 am »
overstun tends to happen if you took enough damage so that a target doesnt recover as much energy as they normaly would with full health,although i have yet to see someone being overstun with full health,as of now anyway.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #168 on: July 23, 2018, 12:21:47 pm »
overstun tends to happen if you took enough damage so that a target doesnt recover as much energy as they normaly would with full health,although i have yet to see someone being overstun with full health,as of now anyway.

Totally possible if rare occurrence, it generally results form the use of high power non lethal weapons(impaler for example) vs really frail things like ratmen.

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #169 on: July 23, 2018, 12:37:15 pm »
i think even tougher things like gals can be overstuned if damaged enough to not regenerate enough energy and depending on the armor type.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #170 on: July 23, 2018, 01:12:29 pm »
Overstun has nothing to do with energy! It happens when current stun level is 3x greater than current HP.

niculinux

  • Guest
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #171 on: July 25, 2018, 09:21:40 pm »
what is the purpose of  the "hot pursuit" mission? what are the task required to beat it?

Offline Zippicus

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #172 on: July 25, 2018, 10:11:37 pm »
what is the purpose of  the "hot pursuit" mission? what are the task required to beat it?

The million dollar safe is pretty nice loot, infamy is always good too.  You beat it like any standard mission, kill/capture the bad guys.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #173 on: July 26, 2018, 01:37:17 am »
It's an extremely lucrative mission, but only if you can literally handle the heat.  And that doesn't just mean dealing with the hot environment, but also with fire attacks as well.

niculinux

  • Guest
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #174 on: July 27, 2018, 10:00:08 am »
It's an extremely lucrative mission, but only if you can literally handle the heat.  And that doesn't just mean dealing with the hot environment, but also with fire attacks as well.

1) actually to beat it fireproof armors may be needed, but in the early game i  suppore are not avaiable?

2) On losing condition: these are explained in the "walk the plank" article, it occours if player  has negative balance three in a row; same goes for negative score but only -500 if i got it right so if i have 4-5 months negative score less than -500 (-105, -300 for instace) i'm not supposed to lose the game?

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #175 on: July 27, 2018, 10:26:12 am »
By hovering above the ground, most fire-damage should be dodgable. Stuff like WP ammo is alot more nasty than simple fire-DoT.

You instantly lose the game on the second 'warning' if the condition flag for losing is set to "true"
-500+ score OR -1.000.000 in debt sets the flag to "true".

On the next month, if you run either -500+ score OR still in massive debt you lose the game.
There's no separation between bad economic management or bad fighting performance.
If you 'suck' in the first place, they'll sent you to the sharks.

Research is king to get a good score. Do alot of smaller projects to patch up the score.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #176 on: July 27, 2018, 11:35:49 pm »
-500 is imprecise. It depends on the diff level, and is -500 to -1000 I think.

These are very mild conditions, as the name of the game is more or less player's invulnerability... Less so in Piratez than vanilla, but still... and it is bad.

niculinux

  • Guest
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #177 on: July 28, 2018, 05:39:40 pm »
I know i require workshop to make crafts, but once i build it, any other hits to be able to build these?
« Last Edit: July 28, 2018, 05:53:26 pm by niculinux »

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #178 on: July 28, 2018, 06:39:15 pm »
I know i require workshop to make crafts, but once i build it, any other hits to be able to build these?
Got Interceptor Assembly?

niculinux

  • Guest
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #179 on: July 28, 2018, 08:05:06 pm »
Got Interceptor Assembly?
not yet :'(