Man, you are so dense. You have 1.5M and you were told to hire brainers. Maybe try to hire brainers? Or, I don't know, hire brainers?
You haven't done anything to salvage the game during january, like hiring brainers.
I used your older save and played Jan myself:
First thing I did is I rummaged through your warehouse (god, it's so empty), sold expedition, bought aircar, bolted 25mm cannon and first vessel crashed.
Aaand I hired brainers
went to some bounty hunt
temple of sirius
One enemy spawned in inacessible location, at least I got experience while searching for it
Some demons visited us with unfriendly intentions:
Anyway, holy crap, man you are pirate, You should take hostages to get booty. Why you didn't take a single hostage in 50 missions FFS?!
Here, proper ships gated behind researching hostages:
Leave you with a proper Boss Gal.
Things I did:
1. Gamble. You should regularly gamble and reclaim coupons. I've won a lottery with a longsword, it's a pretty obscure dependency for tech blade (you will see it already equipped, this baby can slash tank in half)
2. Hiring brainers. As a result in one month I got access to better armors, better melee weapon, purchasable ammo for ship guns, ship gins and ships.
3. Taking hostages. Look at your prison, it is no longer a sandbox for random freak.
4. Invested into buildings. Your base now looks like a base.
5. And populated it.
Things I didn't do:
1. I didn't unlock new mission types. Bounty hunt grade C is in queue, you might do it right away, they aren't much harder than D in most cases.
2. I didn't build a second base.
Things you should prioritize:
1. Build second base with at least 2 hangars. You want to move empty airbus there (there would be a mission where airbus is the best transport, plus nostalgia), and buy shadowbat for your main team. Second hangar should get Golden Hawk. Bolt that funky heavy gun you got from codex into it, should be quite powerful.
2. I'm making spiked maces, it's quite good weapon against armored targets, put them in the main vessel. Next item you will want to make is thermal mesh, which is being researched. It goes into wear slot and helps against plasma damage. Quite good.
3. Get overcharged radar, delete your old one
4. research wise - after medicine rush sickbay (I made sure to leave enough supplies to build one straight away), you will start to recover faster and will be able to hire another brainer. Chew through people, some of them have "metal ore", it's a prerequisite for alchemy (lets you build still in other bases, it's a prerequisite for mess hall, brainer!). Better ships are locked behind "Ship engine" tech. You could've gotten it by now if you didn't kill everyone in "traitors at large" mission, traitor mutants know some cool techs. It might be worth buying one for researching.