Lets just handle the cheating part first, as that seems to be the issue around here. I am new to the mod and i dont want to spend hours moving troops around field to see what the game looks like and failing on inability to maintain some production income to see if i want to use the mod. I do use selective playtesting over repetition - aka ignoring part of the game (mod) i am not interested in right now to focus on parts that i would like to know more about. One of them was tech tree, other was general combat and some basic mechanics. All that is hinted in introduction, first part of support paragraph and conclusion. I dont feel like being overwhelmed by stuff at once is a good way to be introduced to a new thing and general procedure of teaching supports that. That also covers why i gave myself cash, got so fast to slavery, ignored melee combat and didnt micromanage money part.
Explosives. Big explosives. Think like Panzerfaust explosives. Or mortars. or RPGs.
Got it. I was trying to use stuff i have cos money seems to be issue. Thats why i was stucked with "assualt cannon" and some "black powder bombs". I wasnt packing those two items anyway, it was totally "i didnt pack right" moment.
Explosives or hammer.
Good, will employ one or two gals having backpacked or equiped hammer just for that, tried fusion torch too, but seems to have really expensive clip to make it into normal equip for build breaching. I also stumbled upon
4 Breaching Charge and 5 Tranquilizer by Civilian
just dont know if its in game and accessible early on.
That's a cyberdisc
except for the run a lot for stamina part. That... that has never been a thing in X-Com.
Sure. I wasnt expecting to have the same name as in classic xcom, so i was merely describing it, my bad.
Also totally wrong on the stats part. Also my bad.
If you are talking about WEIGHT
Exactly. When i get to loading outfit, i dont have access to bootypedia anymore or even in mission if i want to exchange stuff not to lose TUs on round start - see
picture in attached files.
Can you please specify which Black Market items lack Bootypedia entries? I think there shouldn't be such items.
The problem was different. I think that i was able to buy "medical supplies" before knowing them. aka i bought them, then researched to know what they are used for. i was just checking if that is true or i simply overlooked something, as buying stuff for research would be new.
As for the plane wreck blowing up, it's a "feature" introduced in the latest release and it will disappear from the next one, so you were fairly unlucky to see that.
sadly i dont have any picture, but it was standard ufo hull with real-plane-like torso (with stairs going to upper decks) tossed all around the ufo . and some barrels around and something i considered wings, but i think it was actually oil. looked pretty steelly and probably the shape was just coincidence. i am assuming that from the time and type of explosion and that the "wing" was gone after that. anyway it was quite surprising to encounter such thing first time.
Also i might have missplaced my question, if this is more suited for
general question thread feel free to move it there, ty.