Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 50360 times)

Offline Rince Wind

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #375 on: February 25, 2019, 09:27:06 pm »
One problem with Exalts is that their sword is built in, so they do not loose it when panicking or being unconsciousness.

Is that new? Because I remember them using different kinds of swords that I could loot.

Offline Martin

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #376 on: February 25, 2019, 09:57:30 pm »
It is like two or three version old feature. A bit of a double edged sword for them as they can score a kill when they can ambush in cramped difficult to navigate enviroment where their high TUs portect them form reactions, but in the open they happily fly half across the map into reaction fire from a boom gun or similar weapon that oneshoots them shield or no shield.

Offline Rince Wind

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #377 on: February 25, 2019, 10:18:30 pm »
Ah, I haven't seen a (decent) Church ship in a while, so now Exalts yet.

Offline Dakkdakk

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #378 on: February 26, 2019, 05:44:41 pm »
Exalts are surprisingly fragile against normal ammunition, they can only really tank laser/plasma/electric. You can take them out using tommy guns if you have to.

Offline legionof1

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #379 on: February 26, 2019, 11:37:25 pm »
Exalts are surprisingly fragile against normal ammunition, they can only really tank laser/plasma/electric. You can take them out using tommy guns if you have to.

That's the whole church faction. Faction is pretty much anti laser and that's it defensive extent.

Offline niculinux [RETIRED/QUIT]

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #380 on: April 13, 2019, 05:35:32 pm »
Hello guys! I'm sad to tell you but since i won't have spare time to play xpiratez, i'm gonna defenitely drop the game once and for all  :'( but first ive downloaded and give a try to 0.99J13 version,  which introduces gambling, a eally nice and funny feature :). I've also used the OAK atch; i wonder what re the gfx improvements and whether in the future it would be incrporated.

As or gameplay i've finally built a workshop and researched "thinkering" but the requisites for the former are a bit changed, now it's also needed a stapler; where it may be fund? same ways a the wrench? I've also fought back a ratmen crackdown on my base at the beginning of the month, and also managed to get my hand on the RCF carabine, a decent early rifle :) Also, gambling was researched quite fast i suppose it's an early game thing :)

weell, so that is reeeally all, i don't tink i gonna have time to play so that is my very last post on the forum. Thanks to Dioxine, Solarius Scorch and everyone of this community. Have a great life! Over and out...

Eit: please bear with me very last typos, and the final one is here Good luck to everybody :)
« Last Edit: April 14, 2019, 05:08:57 pm by niculinux [RETIRED/QUIT] »

Offline armadilloTank

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #381 on: May 05, 2019, 03:11:30 am »
I was trying to look for this answer but got spoiled on something so I stopped:

What are the differences generally between the male and female tech branch options?

So my last game that I started was on J8 or something. I usually have a couple 8 man teams peasants, catgirl/gremlins/loknards, and slave soldiers. Mainly for flavor. I modded in doomguy armor as being acceptable in stealth missions and melee punching through walls. I just play rip'n'tear on mansion missions. It adds so much to the game. But my serious business force was usually just power-armor Ubers. (ironically I had an all power armor force yet hadn't even gotten only satellite raid missions)

So starting a new game yesterday I get to the male soldiers or just Ubers option.

What am I locking my self out of by picking either? I really want to have a transport ship of suicide soldiers all dressed up as doom guys, but I don't know what picking either of these does so eh? Part of this was text in the bootypedia entry that made it sound like I wouldn't get a dojo/training room if I went with male soldiers. I saw that the random assigned tech values to complete the girl tech was 27 and male soldier tech was 3 so I'm guessing slave soldiers is the intended path.

Offline legionof1

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #382 on: May 05, 2019, 06:34:17 am »
The basic choice is what you get to hire, going SS locks out hiring gals until you unlock veteran tech. There are also some differences in armor but that's a bit further down the line and not particularly restrictive imo.

So cheapish middling quality slave soldiers vs expensive low quality gals. The gals will have higher stat caps but it takes significant effort/time to grind them up. A SS on the other hand will start out slightly better off then a hand level gal but won't cap as high.