Author Topic: UFO upgrades  (Read 117954 times)

Offline luke83

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Re: UFO upgrades
« Reply #150 on: October 21, 2013, 09:07:37 pm »
@luke83   Man your new UFO's are super awesome! Thank You!! I wish the industrial maps could be upgraded so they work flawlessly and don't CTD, but that will be an insane amount of work.
What industrial maps?

Offline Svanh

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Re: UFO upgrades
« Reply #151 on: October 22, 2013, 03:35:09 am »

Offline luke83

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Re: UFO upgrades
« Reply #152 on: October 22, 2013, 01:45:40 pm »
right, there the maps that look like there made for muitl-player , i already have plans on re doing them next year.

 I also want to bring in the unused UFOs, i even made a Basic MCDset from a file Bombbloke started.

Right now EVERYTHING is on hold as i am running out of weeks to finish my coarse and MUST do some every night for next 6 weeks :(
« Last Edit: October 22, 2013, 08:59:51 pm by luke83 »

Offline Svanh

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Re: UFO upgrades
« Reply #153 on: October 22, 2013, 03:46:06 pm »
I have a small problem with mapview at the moment. Whenever I hit the save button on the paths menu and close the paths menu, all items in the tab I hit the save button on (Maps, images) vanish and mapview won't detect them even though they are still in the folder. Any blank maps I create end up in the Maps directory but aren't detected when I delete mapview's settings folder and restart it.

Have you had this issue?

Good luck with your course btw.

Offline luke83

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Re: UFO upgrades
« Reply #154 on: October 22, 2013, 08:58:53 pm »
Yes , it sounds like your using a OLD version of mapview, they have many errors. PMPROG done some work on the source code and fixed alot of those annoying errors, please switch to his version of the code:
https://openxcom.org/forum/index.php/topic,1321.0.html

https://github.com/pmprog/OpenXCOM.Tools/tree/master/Distribution

Offline Svanh

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Re: UFO upgrades
« Reply #155 on: October 23, 2013, 01:27:45 am »
Thanks, that fixed it.  ;D

When you update your website you will probably want to update the mapview link though.

Offline luke83

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Re: UFO upgrades
« Reply #156 on: October 23, 2013, 08:54:52 am »
When you update your website you will probably want to update the mapview link though.

DONE :P

Offline mercy

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Re: UFO upgrades
« Reply #157 on: October 23, 2013, 10:13:23 am »
Couldn't open X1.pck with the new pckview or mapview. Hmm.

Offline luke83

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Re: UFO upgrades
« Reply #158 on: October 23, 2013, 11:30:02 am »
it will most likely be "Easier" to build MCD set from scratch ;)

Offline Ascadix

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Re: UFO upgrades / missing ox_UFO4c.RMP
« Reply #159 on: January 08, 2014, 09:09:14 pm »
Hello Luke,

I play with your "extended UFOs", but my game just crashed on starting a UFO recovey complaining about missing "ROUTES/ox_UFO4c.RMP"

Downloaded from : https://openxcommods.weebly.com/downloads11.html and i still don't find the file in the ZIP.

maybe another download point ? or a new ZIP ?

Thanks .

Offline mercy

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Re: UFO upgrades
« Reply #160 on: January 09, 2014, 11:11:29 am »
Good job! Looks exciting!

Offline luke83

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Re: UFO upgrades / missing ox_UFO4c.RMP
« Reply #161 on: January 10, 2014, 07:41:53 am »
Hello Luke,

I play with your "extended UFOs", but my game just crashed on starting a UFO recovey complaining about missing "ROUTES/ox_UFO4c.RMP"

Downloaded from : https://openxcommods.weebly.com/downloads11.html and i still don't find the file in the ZIP.

maybe another download point ? or a new ZIP ?

Thanks .

I will double check the data again this weekend, Thanks for letting me know :P

Offline Solarius Scorch

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Re: UFO upgrades
« Reply #162 on: January 31, 2014, 07:28:22 pm »
I had the same problem twice with a Terror Ship. No message, just a clean exit. I'll attach a save game, although I'm running a number of other mods which might make it hard for you to play this. (I'm pretty sure it's your mod that causes problems; a number of times it happened that a Terror Ship map loaded, but my Skyranger obliterated a part of the ship.)

EDIT: after some hours passed, I managed to start the mission. However, this seems to be a recurring problem with Terror Ships.

EDIT 2: It happened again, this time on a Medium ship and giving me ROUTES/ox_UFO3b.RMP not found or ROUTES/ox_UFO3h.RMP not found error.
« Last Edit: February 07, 2014, 09:50:13 am by Solarius Scorch »

Offline Mr. Quiet

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Re: UFO upgrades
« Reply #163 on: February 06, 2014, 04:56:14 am »
I was able to get this mod installed and I also wanted to get the terror sites mod installed too, let me know if I'm doing this correctly. I downloaded the "expanded_terrorv1" since 1.5 is outdated. Do I have to drag and drop the files contained in the folders "Newest_by_date" and  "Showcase_VM" into Data? Then I have to overwrite my Xcom1Ruleset.rul with yours. Is that everything?

Thanks Luke, your UFO mod is working swell so far! If I come across any issues, I'll pass my save on to you. Does it matter if I'm using mods? I have quite a few of the popular mods running right now.
« Last Edit: February 07, 2014, 04:15:48 am by Mr. Quiet »

Offline Aldorn

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Re: UFO upgrades
« Reply #164 on: February 17, 2014, 08:19:51 pm »
Congratulations for advancement... :)