luke, how should this squad movement take place? should the units move in sequence? or should the movement cycle thorugh the units, so that each unit only takes one step before the next moves? because simultaneous movement goes against the whole turn-based idea...
Why does simultaneous movement go against the whole turn base idea? Group move streamlines game play, it not intended when there is multiply enemies around you and every moment is critical, its intended for use when you have cleared a area and you want to move your reserves into play ASAP or its time to raid the UFO. I have included a Group move button on my control panel but i would also there be a keyboard shortcuts for Group move and other Squad based activities.
IF you choose to use Groupmove, everyone MOVES at the same time, if someone gets shot at or finds a enemy the Group stops and awaits it next instruction ( from here you would start issuing orders one by one again). Also i want the button on the main control panel so the entire SQUAD panel can be hidden if you don't wish to use it, this should keep the purisit happy even though this doesnt change the gameplay at all, just stops the "PAIN" when controlling large groups.
WeOwnTheNight= Why would the game move your men for you? You choose a squad pattern for them to try to keep, you tell them from location 1 to location 2 the same as you would any other time, the only difference is you could move 10 people with 1 click instead of one, once you know you need FULL CONTROL of there placement again, just stop issuing squad commands.
I also want a new menu to view units within a group on another screen , so i still would need a button for that.
Apocalypse Had group options and it came in very handy to micromanage your troops, OXC needs a similar feature and with Path Preview activated this feature will be very useful, its not like i am asking for "Group shooting"
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Remember its not just Movement that s handy, its also grouping , being able to quickly cycle through a group also streamlines the game.