Author Topic: Option to see the percentage of the damage calculated on screen.  (Read 4272 times)

Offline doctor medic

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Option to see the percentage of the damage calculated on screen.
« on: November 14, 2015, 01:48:39 pm »
It might seem to a bit unbalanced to know how much damage you did on a enemy but considering we have tftd damage calculation available i dont see it as much of a issue.It wouldnt hurt anyone as it and tftd calculation are options so if anyone doesnt like that they would simply turn it off.

Offline Solarius Scorch

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #1 on: November 14, 2015, 01:59:32 pm »
Would be useful for testing purposes.

Offline Dioxine

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #2 on: November 14, 2015, 02:21:29 pm »
If we had that, we could also have an option to simply see if an attack did any damage or not, which wouldn't be unbalancing at all.

Offline doctor medic

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #3 on: November 14, 2015, 02:24:23 pm »
Just the percentage of the calculation not actual damage numbers so it would be less broken.

Offline Solarius Scorch

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #4 on: November 14, 2015, 02:33:42 pm »
A percentage of what - damage dealt vs. weapon damage? That would simply tell you the resistances. Health loss vs. damage dealt? That would tell you the armour value. But you probably meant something else?

Offline Arthanor

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #5 on: November 14, 2015, 05:16:42 pm »
I think he meant the "damage roll", so if your gauss pistol does 70 damage on average, but you rolled 10% and actually hit for 7 damage (before resistance and armor are taken into account), it would show 10%.

Kind of a way to tell if weapons are effective. I remember Meridian shooting something a few times with a laser (sniper?) rifle, not killing his target and going "this weapon is useless...", even though he may have rolled 1%,5%,2% on his damage rolls, meaning it has nothing to do with the weapon.

An option (in Extended) to adjust the % range for weapons would be cool too. You can make some weapons more reliable (ex.: AP bullets do 50-200% damage, to represent their armor piercing capabilities ensuring they always do damage)

Offline SupSuper

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Re: Option to see the percentage of the damage calculated on screen.
« Reply #6 on: November 14, 2015, 06:25:39 pm »
Then you're just gonna keep reloading until you get a good percentage. :P