noticed another thing that's not right, although rather rare: I was chasing a small scout, and it had just gotten into the range of my Stingray Launcher. The moment the missile was fired, the UFO started outrunning my interceptor, and was almost getting away (and therefore
way beyond the range of the sidewinder) when the missile caught up with it and destroyed it.
I'm okay with missiles catching "outrunning" UFOs, but only inside their operational range. so either the missile has to disappear completely at the range limit, or at least it needs to be "disabled" in some way, which should then be marked by some visual change, in order to avoid confusion.
I guess the easiest way is to have it disappear at the range limit.
(My preferred way would be to have it fade and deviate from the original course, though
)