Author Topic: Bugs & Crash Reports  (Read 1433955 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #2415 on: July 10, 2018, 05:18:09 pm »
Also, I have never heard of this problem. Perhaps some files were simply missing from your first installment?

KZad Bhat

  • Guest
Re: Bugs & Crash Reports
« Reply #2416 on: July 10, 2018, 06:51:17 pm »
Well, I know more than just the exe was changed when they updated to 1.4. Perhaps looking for data that wasn't there in a pre-1.4 version, which is why updating to collector's edition solves it. Then again, can also just plain be missing files.

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: Bugs & Crash Reports
« Reply #2417 on: July 10, 2018, 07:41:25 pm »
I am pretty sure it is still illegal to distribute the mod/open xcom in general with a version of X-COM.

Yes, sadly we live in a  world where works of charismatic artists are much more protected than works of boring scientists and engineers.

Offline AlienZimogor

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Re: Bugs & Crash Reports
« Reply #2418 on: July 10, 2018, 11:43:05 pm »
Looks like this(game from torrent, first match on a search page, like 99% users, who don't waste time for checking), but old version works correctly year ago. Simple updating to j2 cause this problem.
It is not a problem of creepy OXCE and mods, it is a problem with users, who have internets and variety builds of original game, but they haven't informed about NEEDFUL correct version. Original game can't tolerate with win7 or win10, and need a mods, dosbox, and circle begins... Most of internets users can't know about differences between "ORIGINAL GAME for 2018 pc-users" and "ORIGINAL GAME for 1995 pc-users". For usual human two of this is a just old game with scary graphics and still without boarding battles in 2k18. And what is actually worse from this, it is unclear.
Trivium way to overcome this: all-in-one version, most of mod-teams worldwide use this
"Legal" way to overcome this: some infromation about "right version" in a readme

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2419 on: July 11, 2018, 01:55:35 am »
Looks like this(game from torrent, first match on a search page, like 99% users, who don't waste time for checking)

No offense, but speak for yourself.
 
Let's take a look at the readme:
Code: [Select]

Copy files from your original "UFO: Enemy Unknown"/"X-Com: UFO Defense" folder to the "OpenXcom_XPiratez/UFO" folder.


And by "Original", it means not_from_a_torrent.


A couple of bucks here: https://store.steampowered.com/app/7760/
or there: https://www.gog.com/game/xcom_ufo_defense
can solve this issue.
« Last Edit: July 11, 2018, 01:57:35 am by FG »

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: Bugs & Crash Reports
« Reply #2420 on: July 11, 2018, 02:33:58 pm »
What FG says. Also the amount of mods that come with the game they mod is just a tiny fraction of all mods. The vast majority requires you to have the game and then install the mod in the appropiate place.

X-Com is on sale every couple of months, so if you don't want to pay the $ for it now just wait.

As for me, I haven't used torrents in years and if the only option to download something would be the torrent...well, fuck it then.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2421 on: July 11, 2018, 05:42:52 pm »
The heavy slugthrower's chem ammo doesn't seem to be using the right graphic, it looks like an eyeball and is too small for a 2x1 item.

The uber wheat, meanwhile, looks way too big for a 1x1 item.

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: Bugs & Crash Reports
« Reply #2422 on: July 11, 2018, 07:55:42 pm »

And by "Original", it means not_from_a_torrent.

Well, you know, I still have my original Amiga floppies somewhere in the attic. And a ton of backups. I very much doubt they'll do well with current code.

So at least an obvious notice in the docs or something would be reasonable to expect.

Edit:
Also 'original' can be thought to mean 'not collector's edition'.   
« Last Edit: July 11, 2018, 07:59:03 pm by Stoddard »

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2423 on: July 12, 2018, 01:47:10 am »
Missed Tech STR_MEGAPOL_SMG for Mini SMG:
https://i.imgur.com/h4Z7M8A.png
« Last Edit: July 12, 2018, 01:51:13 am by FG »

Offline Zippicus

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: Bugs & Crash Reports
« Reply #2424 on: July 12, 2018, 07:08:16 am »
I had a some issues with a couple missions running the newest version J3.  I had a temple mission in the slums (the map with all the wrecked buildings and the elevated bridge running through the middle) and there was no temple building, there seemed to be the correct amount of enemies and all that so not a huge deal.  I also had one of my terror missions giving a segmentation fault, I accidentally saved over the save right before it happens so I can't provide one.  I looked at the openxcom.log file but it gave no indication of why it crashed, just the same generic message that pops up when the game crashes.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #2425 on: July 12, 2018, 08:13:37 am »
That was probably due the the faction ruleset shift that happened to accommodate the new eridians faction. Until a new month rolls around and a fresh set of missions are generated, church missions may or may not function correctly. 

Offline silencer_pl

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: Bugs & Crash Reports
« Reply #2426 on: July 13, 2018, 01:27:56 am »
Hello.

Build my second base, built extractor there, cannot build Still there to produce alcohol. What gives?

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2427 on: July 13, 2018, 01:37:38 am »
Hello.

Build my second base, built extractor there, cannot build Still there to produce alcohol. What gives?
You need Alchemy tech.
On a global map press Q, press Q again, then type: "Alchemy".

Offline Teal

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #2428 on: July 13, 2018, 07:13:24 am »
Here's a crash, it happens whenever you attempt to land at the current mutant pogrom.
The only mod that adds major things is Cars and Tanks Plus.

The mission info from the save file is
Code: [Select]
  - lon: 1.8270979274502639
    lat: -0.77536252019848084
    type: STR_MUTANT_POGROM_DISTRESS
    deployment: STR_TERROR_MISSION
    missionCustomDeploy: STR_ATTACK_DOOM_RAID
    id: 11
    texture: -1
    secondsRemaining: 10800
    race: STR_DOOM_TERROR
    detected: true

The save was started in 0.99J2, but it has been many months since updating.

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2429 on: July 13, 2018, 11:58:09 am »
Here's a crash, it happens whenever you attempt to land at the current mutant pogrom.
The only mod that adds major things is Cars and Tanks Plus.

The mission info from the save file is
Code: [Select]
  - lon: 1.8270979274502639
    lat: -0.77536252019848084
    type: STR_MUTANT_POGROM_DISTRESS
    deployment: STR_TERROR_MISSION
    missionCustomDeploy: STR_ATTACK_DOOM_RAID
    id: 11
    texture: -1
    secondsRemaining: 10800
    race: STR_DOOM_TERROR
    detected: true

The save was started in 0.99J2, but it has been many months since updating.

It looks like "alienRank: 9" for "STR_DOOM_TERROR" has some problems. Here's temporary fix: http://spacesim.net/xpiratez/fixes/099J3/Piratez_Factions.zip
Spoiler:
- alienRank: 9
>
- alienRank: 7