aliens

Author Topic: Bugs & Crash Reports  (Read 776790 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6969
  • OXCE developer
    • View Profile
    • My Wiki
Re: Bugs & Crash Reports
« Reply #2385 on: July 05, 2018, 12:19:20 pm »
Ctrl, Alt and Shift are reserved, they can't be used.

Otherwise it works same as in OpenXcom, I don't see anything preventing changing keys in the source code.
Also never heard about such issue from anyone else.

Offline Eddie

  • Commander
  • *****
  • Posts: 561
    • View Profile
Re: Bugs & Crash Reports
« Reply #2386 on: July 06, 2018, 01:35:33 am »
Small bug report:
When wearing the Admiral De Corazon, damage that should add moral (officers lash, pirate flag) does not add moral but removes it. I guess this is not intended.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2387 on: July 06, 2018, 12:14:09 pm »
They're noncapurable.

Why?  The thralls have a research topic and everything, and there's no outside source that can give it to you for free.  Why make a research topic if no one's gonna ever be able to read it?

Offline doctor medic

  • Colonel
  • ****
  • Posts: 378
    • View Profile
Re: Bugs & Crash Reports
« Reply #2388 on: July 06, 2018, 12:28:11 pm »
maybe its a place holder for later?

Offline Rince Wind

  • Commander
  • *****
  • Posts: 570
    • View Profile
Re: Bugs & Crash Reports
« Reply #2389 on: July 06, 2018, 07:10:01 pm »
Maybe because you were able to capture them by having one in your ship and then leaving?

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2390 on: July 07, 2018, 01:18:01 am »
There's no retreating in a Cruising Counselors mission due to a complete lack of exit areas, it's do or die like the EuroSyndicate and Sunday Town missions that also have no exit areas.  And besides, capturing by aborting with enemies in exit areas stopped being a thing a while ago which as a side note makes capturing boomosaurs even more nigh impossible now.

It's just weird because thralls have a research topic and they can even give tech for free.  Why go through all that trouble if none of it will be accessible?

Offline legionof1

  • Commander
  • *****
  • Posts: 1825
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #2391 on: July 07, 2018, 02:40:18 am »
i imagine they will have a function in the future, the related Arc is incomplete. Also having topics for everything a player might end up in possession of is good design, even if all topic says is "if you got this its a bug pls report."

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5274
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2392 on: July 07, 2018, 04:43:31 am »
I made the decision of them being uncapturable after making all this. This decision also can be reverted in the future. There is more stuff in the game that is not currently used, like the MERC fighter.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2393 on: July 07, 2018, 12:52:18 pm »
The new accuracy and power bonus indicators on weapons is cool, although they now block some long descriptions.  The text on the Dr. X's Lover article is also a bit too long as the last line is partially cut off.

Offline clownagent

  • Colonel
  • ****
  • Posts: 382
    • View Profile
Re: Bugs & Crash Reports
« Reply #2394 on: July 07, 2018, 02:54:41 pm »
Crash after research (I think lokknarr scriptures)

Code: [Select]

[07-07-2018] [FATAL] A fatal error has occurred: Research STR_MYTH_001 not found
[07-07-2018] [FATAL] Unfortunately, no stack trace information is available
[07-07-2018] [FATAL] OpenXcom has crashed: Research STR_MYTH_001 not found


Offline Phaethon

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #2395 on: July 07, 2018, 05:43:39 pm »
Good day to all,

I upgraded today on the latest version (099.J3) and after migrating my save from the last version (099.J2) I seem to get errors on missions (ships) that are related to the Church faction.
The same behavior is also replicated on another set of saves that I have in a more progressed game with decoders that return Church traffic as Snakemen.
Is there a way to fix this or I need an update to get over it?
Thank you for your time in advance and props for all the hard work done so far in a remarkable mod.

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5274
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2396 on: July 07, 2018, 08:29:48 pm »
This is a side effect of internal changes. Try not to engage them, the problem will go away when alien missions get rerolled new month.

Offline Rince Wind

  • Commander
  • *****
  • Posts: 570
    • View Profile
Re: Bugs & Crash Reports
« Reply #2397 on: July 07, 2018, 09:46:08 pm »
It is always a good idea to only upgrade at the end of the month.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2398 on: July 08, 2018, 12:19:22 am »
This is a side effect of internal changes. Try not to engage them, the problem will go away when alien missions get rerolled new month.

I got lucky, my current month seems to be completely devoid of any Church activity.

I guess that also explains why I had to research all of the Church unit examinations, but at least they were 0-brainer free tech since they're supposed to be given automatically anyway.

Offline Phaethon

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #2399 on: July 08, 2018, 03:13:10 am »
Thanks for the tips guys, after the month ended game is stable as usual.