Author Topic: Bugs & Crash Reports  (Read 1756519 times)

Offline FG

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Re: Bugs & Crash Reports
« Reply #2250 on: May 10, 2018, 11:16:57 am »
Problem with Lobsterman "Lobsterman_Claw.png" image (some palette issues):
https://imgur.com/a/dZOP1AM

quick "dirty" fix in attach
https://imgur.com/a/ucvpewU

Offline FG

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Re: Bugs & Crash Reports
« Reply #2251 on: May 10, 2018, 12:13:07 pm »
And another "fix" for mr. lobsterman with transparent bg :)
https://imgur.com/a/Dhz4V18
« Last Edit: May 10, 2018, 12:26:18 pm by FG »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2252 on: May 10, 2018, 06:48:38 pm »
Caves: https://imgur.com/a/tzypCuw
Gals being stuck (from moving from lvl 3 to lvl 2 map). Save attached (check amber kitty).

You jumped into a hole, so you can only wait for mission end to get freed.

Offline JamTheDane

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Re: Bugs & Crash Reports
« Reply #2253 on: May 11, 2018, 09:04:47 pm »
Getting repeatable crashes when trying to attack Campus Carnage (Cold), just like a few others. Its the newest version, and a new month.
Attaching log and savegame, my turtle from South American just launched for it.


Offline FG

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Re: Bugs & Crash Reports
« Reply #2254 on: May 11, 2018, 09:47:29 pm »
Getting repeatable crashes when trying to attack Campus Carnage (Cold), just like a few others. Its the newest version, and a new month.
Attaching log and savegame, my turtle from South American just launched for it.
I can give u a temporary "dirty" fix, it has a flaws, but those type of missions will start at least: http://spacesim.net/xpiratez/fixes/099J/Piratez_Factions.zip

Overwrite the original file from \user\mods\Piratez\Ruleset\
« Last Edit: May 11, 2018, 09:49:12 pm by FG »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2255 on: May 12, 2018, 12:59:16 am »
Care to share how did you fix it?

Offline FG

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Re: Bugs & Crash Reports
« Reply #2256 on: May 12, 2018, 02:19:07 am »
Care to share how did you fix it?

For some unknown (for me) reasons OXC is trying to spawn mission type "STR_LOC_ACADEMY_TOWN" with wrong enemy type ("STR_DOOM"). So i force OXC to spawn correct enemy type:
Spoiler:
Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_TEMPERATE
    alert: STR_ALERT_ACADEMY_TOWN
>
Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_TEMPERATE
    race: STR_SECTOID_NONCOM
    alert: STR_ALERT_ACADEMY_TOWN



Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_HOT
    alert: STR_ALERT_ACADEMY_TOWN
>
Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_HOT
    race: STR_SECTOID_NONCOM
    alert: STR_ALERT_ACADEMY_TOWN



Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_COLD
    alert: STR_ALERT_ACADEMY_TOWN
>
Code: [Select]
  - type: STR_LOC_ACADEMY_TOWN_COLD
    race: STR_SECTOID_NONCOM
    alert: STR_ALERT_ACADEMY_TOWN
Mission will still be tagged as "STR_DOOM", but those changes force to spawn correct enemy type.
« Last Edit: May 12, 2018, 02:28:19 am by FG »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2257 on: May 12, 2018, 05:39:24 am »
God dammit, I thought I fixed this already, and it turns out I haven't done so completely... The problem is region STR_DOOMED_FARM pointing at academy campus' texture (-44) instead of doomed farm texture (-150) at some coordinates...

Offline FG

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Re: Bugs & Crash Reports
« Reply #2258 on: May 12, 2018, 06:41:04 am »
God dammit, I thought I fixed this already, and it turns out I haven't done so completely... The problem is region STR_DOOMED_FARM pointing at academy campus' texture (-44) instead of doomed farm texture (-150) at some coordinates...

Is this what I'm thinking?

Piratez_Planet.rul
Code: [Select]
        - [24, 24, -67, -67, -44] # Finlandia
        - [42, 42, -64, -64, -44] # Murmansk
        - [82.6, 82.6, -62.8, -62.8, -44] # Ural
        - [89, 89, -36, -36, -44] # Tybet
        - [211, 211, -60, -60, -44] # Alaska
        - [267, 267, -57, -57, -44] # Zatoka Hudsona
        - [303.6, 303.6, -48.6, -48.6, -44] # Nowa Funlandia
        - [290, 290, 16, 16, -44] # Andy
        - [11, 11, -62, 62, -44] # Norwegia

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2259 on: May 12, 2018, 09:17:16 am »
Yes, exactly. I have no idea how I missed them.

Offline FG

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Re: Bugs & Crash Reports
« Reply #2260 on: May 12, 2018, 09:41:59 am »
Yes, exactly. I have no idea how I missed them.

But now it is for sure  :D






Ok. here's "proper" fix: http://spacesim.net/xpiratez/fixes/099J/Piratez_Planet.zip
I think it will require a new month.
And as before, overwrite the original file from \user\mods\Piratez\Ruleset\

And temporary "dirty fix" will fix the issue for previously affected saves: http://spacesim.net/xpiratez/fixes/099J/Piratez_Factions.zip
If you don't have any problems, don't use it.
« Last Edit: May 12, 2018, 09:53:46 am by FG »

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #2261 on: May 12, 2018, 07:13:54 pm »
Good work, FG!  Thanks!!!

Offline FG

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Re: Bugs & Crash Reports
« Reply #2262 on: May 16, 2018, 01:20:41 pm »
Wrong category type for "Crate of Violence".

Code: [Select]
  - type: STR_COV
    categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_PIERCING]
STR_BAT_CAT_PIERCING > STR_BAT_CAT_CONCUSSIVE

At the same time "Crate of Violence" marked AS CUTTING dmg type instead of "CONCUSSIVE"?  :o
« Last Edit: May 16, 2018, 01:24:46 pm by FG »

Offline khade

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Re: Bugs & Crash Reports
« Reply #2263 on: May 17, 2018, 04:51:34 am »
It's a box filled with explosives and chunks of metal, I think cutting is actually appropriate.  Could maybe use some extra explosive damage right at ground zero, but that thing is sending razors flying a fair distance.

Offline FG

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Re: Bugs & Crash Reports
« Reply #2264 on: May 17, 2018, 06:43:28 am »
It's a box filled with explosives and chunks of metal, I think cutting is actually appropriate.  Could maybe use some extra explosive damage right at ground zero, but that thing is sending razors flying a fair distance.

In terms of logic, it's supposed to be "CONCUSSIVE", but placed into "PIERCING" and marked as "CUTTING"
It's not the way how the categories works.