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Author Topic: Bugs & Crash Reports  (Read 1435303 times)

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #2070 on: March 05, 2018, 03:04:32 am »
You know where I got my very first guild rep the first time I played this mod?  From a heavy freighter.  That would not have been possible (and I'd have to pray for other missions where a guild rep can spawn, which could be whenever because RNG) if the "Guild Is Angry" topic had required all four of those research topics instead of only one of them.  So maybe it was an intentional change, or maybe it's a bug like you said.  But the only way to know for sure is to hear it straight from Dioxine himself.
« Last Edit: March 05, 2018, 03:07:51 am by BBHood217 »

niculinux

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Re: Bugs & Crash Reports
« Reply #2071 on: March 08, 2018, 12:40:36 am »
In 0.99I1 just experienced a crash during the very first prgrom in the game, here is an extrct f opencom.log:

Code: [Select]
[07-03-2018_22-07-47] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-07-47] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-07-48] [INFO] requested file not found: UFOGRAPH/MAN_379M0.SPK
[07-03-2018_22-07-49] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-07-49] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-07-50] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-07-52] [INFO] requested file not found: UFOGRAPH/MAN_379M0.SPK
[07-03-2018_22-07-52] [INFO] requested file not found: UFOGRAPH/MAN_111M0.SPK
[07-03-2018_22-07-53] [INFO] requested file not found: UFOGRAPH/MAN_481M0.SPK
[07-03-2018_22-07-54] [INFO] requested file not found: UFOGRAPH/MAN_111M0.SPK
[07-03-2018_22-07-55] [INFO] requested file not found: UFOGRAPH/MAN_481M0.SPK
[07-03-2018_22-07-56] [INFO] requested file not found: UFOGRAPH/MAN_500M0.SPK
[07-03-2018_22-08-22] [INFO] requested file not found: UFOGRAPH/ParrotInventoryImageM0.SPK
[07-03-2018_22-08-33] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-08-33] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-08-33] [INFO] requested file not found: UFOGRAPH/MAN_379M0.SPK
[07-03-2018_22-08-34] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-08-34] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-08-51] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-09-01] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-09-03] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-09-04] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-23-51] [INFO] requested file not found: UFOGRAPH/MAN_489M0.SPK
[07-03-2018_22-23-51] [INFO] requested file not found: UFOGRAPH/MAN_370M0.SPK
[07-03-2018_22-23-52] [INFO] requested file not found: UFOGRAPH/MAN_379M0.SPK
[07-03-2018_22-23-53] [INFO] requested file not found: UFOGRAPH/MAN_200M0.SPK
[07-03-2018_22-23-53] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-23-53] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[07-03-2018_22-23-56] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-24-01] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[07-03-2018_22-24-21] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-24-26] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[07-03-2018_22-24-27] [INFO] requested file not found: UFOGRAPH/MAN_21M0.SPK
[07-03-2018_22-24-28] [INFO] requested file not found: UFOGRAPH/MAN_111M0.SPK
[07-03-2018_22-24-28] [INFO] requested file not found: UFOGRAPH/MAN_21M0.SPK
[07-03-2018_22-24-28] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[07-03-2018_22-24-29] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-24-30] [INFO] requested file not found: UFOGRAPH/MAN_200M0.SPK
[07-03-2018_22-24-49] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-24-51] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[07-03-2018_22-24-54] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK
[07-03-2018_22-24-55] [INFO] requested file not found: UFOGRAPH/MAN_200M0.SPK
[07-03-2018_22-24-57] [INFO] requested file not found: UFOGRAPH/MAN_100M0.SPK

Of course, save game is attached

Edit: playing at duff level no. 5 (jack sparrow) but efiting my .sav files (with windows notepad) the diff level is set to 4...is it intended or is a bug? Anyway now set to 3 because the mod is too difficult for me  :'(
« Last Edit: March 09, 2018, 01:10:49 am by niculinux »

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2072 on: March 09, 2018, 01:04:35 pm »
Early-game superhuman is indeed a tough nut to crack.
I'm not sure if a simple 'adjustment' via notepad does the trick to lower the overall difficulty.

If you proceed your current campaign to month 16 (something like june year2 or july year2) and you've to deal with stargods and random stargod crackdowns the fix might doesn't had worked as intended. Jack Sparrow difficulty gives you even less time to prepare for stargods and mercenaries. Also more enemy hideouts are going to spawn across the globe, something like 7 should be the case in average.

niculinux

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Re: Bugs & Crash Reports
« Reply #2073 on: March 09, 2018, 07:10:11 pm »
oh tanks, but this stimulates or another topic :)

edit: i've yed and when i  overwrite a seved game, difficuty level moodifyed is crryed on :) dn't know if i ever will se the late part of the mod though... :o :o
« Last Edit: March 09, 2018, 07:15:13 pm by niculinux »

Offline Eddie

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Re: Bugs & Crash Reports
« Reply #2074 on: March 10, 2018, 01:31:40 pm »
There seems to be an issue with enviroment effects triggering, using 3.10 OXCE+. Attached is a save (Bug5.sav) from a mission that should have cold enviroment, but doesn't. It's not reproducible though. Loading a save before the mission and then going to the mission spawns a mission with the correct cold enviroment.

Next bug (Bug4.sav): Can't meele targets on stairs. You can hit them (hit sound plays), but the hit log says it is a miss.

Offline Ragshak

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Re: Bugs & Crash Reports
« Reply #2075 on: March 10, 2018, 05:32:16 pm »
Reticulan Mechtoid probably should be immune to Bio damage.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2076 on: March 10, 2018, 07:57:06 pm »
The inside is still a breathing living creature. So bio should work just fine.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #2077 on: March 11, 2018, 12:31:05 am »
Plus, do you really want to make the mechtoid even tougher to crack than it already is?

Offline Ragshak

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Re: Bugs & Crash Reports
« Reply #2078 on: March 11, 2018, 02:41:36 am »
Plus, do you really want to make the mechtoid even tougher to crack than it already is?

I was just suprised that I can take it down with simple blowpipe. As far I remember, previously similar case was with Academy Drones and becasue of it blowpipe was nerfed from chem to bio damage.

niculinux

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Re: Bugs & Crash Reports
« Reply #2079 on: March 11, 2018, 09:36:12 pm »
There seems to be an issue with enviroment effects triggering, using 3.10 OXCE+. Attached is a save (Bug5.sav) from a mission that should have cold enviroment, but doesn't. It's not reproducible though. Loading a save before the mission and then going to the mission spawns a mission with the correct cold enviroment.

Next bug (Bug4.sav): Can't meele targets on stairs. You can hit them (hit sound plays), but the hit log says it is a miss.

@Eddie: does work again the MMB to "analyze" an enemy in battlescape? In 0.99I1 is broken again; privided that depends by the .exe i guess; using it in inventory items brings up the bootyoedia cirrectly, instead
« Last Edit: March 18, 2018, 05:15:19 pm by niculinux »

Offline RSSwizard

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Re: Bugs & Crash Reports
« Reply #2080 on: March 12, 2018, 11:38:55 pm »
Noticed a very peculiar behavior that I dont think is mod or save related.
Caught a pogrom Comm Wave for bandits that didnt result in a mission (usually results in a pogrom immediately after you release the detection window). Later on caught a Terror Ship for humanists that roamed around southeast asia but didnt spawn a pogrom mission.

Ive had plenty of pogroms, I just figured these blips were supposed to always find a city to attack instead of roam around/miss and then disappear.

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #2081 on: March 13, 2018, 03:50:34 am »
Comm Wave pogroms come in Series of two.   You may or may not detect the first mission, but it won't spawn a terror mission.  Its the second one that spawns the mission.

Pogroms from classic Terror Ship missions also come in pairs.  Classically, these missions will start with smaller vessels leading up to the terror ships.  Then the first terror ship scouts the area one final time.  The the second Terror ship will spawn the mission.

It is possible to have some of these missions overlap.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2082 on: March 13, 2018, 09:08:51 am »
The comm wave is a 'craft' just like those ratman scouting squads.
The former is just impossible to catch in 10 seconds worth of geoscape-time.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #2083 on: March 13, 2018, 10:12:19 am »
They're not meant to be caught anyway; running a quick battle with a comm wave "craft" or brigand patrol "craft" just has them use the UFO small scout, so they're obviously not meant to be recovered like a normal craft.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2084 on: March 13, 2018, 11:14:08 am »
If you can catch up with this wave and 'dogfight' it, it'll certainly crumble to dust if it get's shot by any craftgun.
Like the same with brigand patrols.