or are capable enough to capture a guildmaster.
Ethereal: good job with the research there
No what this means is if you even get a
Broken Trader Engineer it will jump immediately to Guild-Is-Angry and spawn heavy freight. You dont have to capture or research a guildmaster at all. Also previously it would Require reaching
The Guild Is Alarmed before it would progress to Angry so you knew you was getting closer to that retribution... you had to get the guildmaster, broken engineer, broken rep, plus all the ones under 'alarmed.
But contrary to thinking of the freight as an optional mission I think it should be a forced one, therefore like soviet russia it comes to you rather than you going to it... no exclamation points on this one, and there's nothing that the secure freight missions unlock for you (besides pain, do not remove your hand from the box paul atreidies). Underwater missions were required in order to get a slew of other important stuff.
The Guild Is Alarmed is supposed to be a warning that pissing them off further by interrogating and breaking higher escelon guys is going to cause some kind of blowback, which culminates in the secure freight. Whats the point of labeling it as such if its just going to change to them being that easy to set off... (it would be "
The Guild Is Angry (Dep.)" like so many other meta-tech dependencies in the game)
Technically I can handle heavy freighter missions by being an asshole and bringing barrel bombs for each of my flying ladies, but thats not the point (the one I mentioned, I shot down and just left it there over the north pole). Im not
ready for them, and like ive been explaining they're showing up too early anyway.
If it is an intentional change then I wont argue with that, the guild is just going to be more twitchy without warning. But since
The Guild Is Alarmed is still there and named like it is im inclined to believe that this is a bug.