Author Topic: Bugs & Crash Reports  (Read 351107 times)

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5219
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1995 on: December 29, 2017, 04:59:31 pm »
those osiron security guys on escort ship (and probably everywhere else) now seemingly have broken AI and do not fire their guns or lob grenades in their turn (they can reactionfire as normal).

That is not even possible, dude, as the AI script is one for all. Neithere it is true as I have playtested the last version quite a lot. What you've been smoking? :)

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #1996 on: December 29, 2017, 06:08:39 pm »
hey, sometimes the extended feauture to "see" an enemy by middle clicking on him on cetein versions work, or some others not...maybe it is a bug or depends on the mouse model used? I used a couple of different ones  ???

Edit: tried different mouse models, seems to be a version bug appearin on every new relase  :'(
« Last Edit: December 29, 2017, 06:17:08 pm by niculinux »

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1709
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs & Crash Reports
« Reply #1997 on: December 29, 2017, 06:28:53 pm »
Do you keep your options.cfg between new versions?  You should check to make sure that middle-click to drag scroll the battlescape map around is disabled.

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #1998 on: December 29, 2017, 07:51:51 pm »
Do you keep your options.cfg between new versions?  You should check to make sure that middle-click to drag scroll the battlescape map around is disabled.

Wee i've chcked but all is ok...maybe would you plese which string o search/eventually add in options.cfg? And, hel, in 0.99I1 there s a civilian craf i try to ground assault, but whatever i do it always escapes. Here it is in the screensho

edit: actually no, i don't keep optinscfg every time i upgrade, my (veery) bad  :'( :'(
« Last Edit: December 29, 2017, 07:58:25 pm by niculinux »

Offline HumanTraitor

  • Colonel
  • ****
  • Posts: 284
    • View Profile
Re: Bugs & Crash Reports
« Reply #1999 on: December 29, 2017, 08:10:53 pm »
That is not even possible, dude, as the AI script is one for all. Neithere it is true as I have playtested the last version quite a lot. What you've been smoking? :)

Then I'm afraid to say I must be smoking the same, as I can report seeing the same thing happen twice: First during a Distress Call mission there was a seemingly docile Osiron Security guard, then another one where I was lucky enough to land next to a small ufo where the O. Guards refused to leave the ship, moving back and forth to avoid my Gals but not doing much except as part of Reaction fire.

Offline legionof1

  • Commander
  • *****
  • Posts: 1448
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #2000 on: December 29, 2017, 09:48:36 pm »
Maybe Osiron sec got set to aggression 0 or something? low aggression units are more likely to do the dither dance thing when confronted with multiple foes. I have seen the dance result in zero offensive action at times.

Online BBHood217

  • Commander
  • *****
  • Posts: 566
    • View Profile
Re: Bugs & Crash Reports
« Reply #2001 on: December 30, 2017, 08:35:49 am »
I got some kind of Sea Oddity that sounded like it was a two-parter (and indeed, there's an Undersea Passage mission in the Quick Battle menu), but when I got there it just skipped straight to the Mysterious Island part.

Also, the description of Hellerium Fuel Capsules still mentions needing 500 of them when the actual requirements are only half of that.  And also as a side note, a lot of descriptions call it a Power Plant even though it's actually called "Power Station".

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5219
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2002 on: December 30, 2017, 05:15:20 pm »
I got some kind of Sea Oddity that sounded like it was a two-parter (and indeed, there's an Undersea Passage mission in the Quick Battle menu), but when I got there it just skipped straight to the Mysterious Island part.

Intended, the mission cannot work under current code, so there is only part 2 available. Besides, the idea was crappy anyway.

Then I'm afraid to say I must be smoking the same, as I can report seeing the same thing happen twice: First during a Distress Call mission there was a seemingly docile Osiron Security guard, then another one where I was lucky enough to land next to a small ufo where the O. Guards refused to leave the ship, moving back and forth to avoid my Gals but not doing much except as part of Reaction fire.

Like I said, that is not even possible; also nothing was changed in their unit entry for years. Human mind is a curious thing that likes to find patterns where there are none. I fought Osiron Guards several times lately and didn't notice anything strange. All units sometimes refuse to attack, especially those of low aggresion; also might be a question of having Sneaky AI turned off or on.

Also @niculinux
'Bugs' you're posting definitely do not exist. I have no idea how you achieve these results.
« Last Edit: December 30, 2017, 05:18:07 pm by Dioxine »

Online BBHood217

  • Commander
  • *****
  • Posts: 566
    • View Profile
Re: Bugs & Crash Reports
« Reply #2003 on: January 01, 2018, 11:04:46 am »
So I've done a couple of those Sunday Town missions, and I have a good idea of how they're supposed to play out.  The problem, however, seems to be that only regular zombies ever spawn; there's no funky zombie.  Of course, the problem could also just be me since I'm only playing on Veteran difficulty and not Superhuman or something.

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5219
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2004 on: January 02, 2018, 11:47:57 am »
Ah yeah it's a bug.

Offline Ninawindia

  • Captain
  • ***
  • Posts: 65
  • Certified cat girl, nya~
    • View Profile
Re: Bugs & Crash Reports
« Reply #2005 on: January 02, 2018, 04:11:41 pm »
So, did my second they came from the sea after update, still not getting any kind of bounty... Do I not get anything if even 1 makes it inside or something?

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5219
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2006 on: January 02, 2018, 04:59:27 pm »
Wtf. Post me a save so I can check it.

Offline Ninawindia

  • Captain
  • ***
  • Posts: 65
  • Certified cat girl, nya~
    • View Profile
Re: Bugs & Crash Reports
« Reply #2007 on: January 02, 2018, 11:24:49 pm »
Umm, at the end of the mission or just any save?

Online BBHood217

  • Commander
  • *****
  • Posts: 566
    • View Profile
Re: Bugs & Crash Reports
« Reply #2008 on: January 03, 2018, 01:37:25 am »
I have to ask: Has anyone else been able to research Academy Hierarchy, preferably from a new game started in 0.99I1?

Offline kikanaide

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: Bugs & Crash Reports
« Reply #2009 on: January 03, 2018, 08:09:09 am »
Dioxine, I'm also not getting a bounty on that mission.  Here's a mid-mission save.  I can give a geo-save pre-mission if that's helpful.