aliens

Author Topic: Bugs & Crash Reports  (Read 1434104 times)

Offline pca

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Re: Bugs & Crash Reports
« Reply #1965 on: December 17, 2017, 09:58:00 pm »
Ok, here is a save. The problem can be worked around by enabling savescumming and reloading.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1966 on: December 18, 2017, 05:15:06 pm »
I took a boomosaur down with handles, but for some reason it ended up dead instead of stunned.  Is this like with the strix zombie where it dies even if you stun it and it luckily doesn't explode?  But while you can learn about the live strix zombie from the arcane tome, the only way to research a live boomosaur is to get one alive which doesn't appear possible if they always end up dead.

Offline suicicoo

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Re: Bugs & Crash Reports
« Reply #1967 on: December 18, 2017, 09:09:51 pm »
Hi,

no crash here - just tried to do a "Escape Tower"-mission, but just couldn't find any escape tower ^^.
Version is 0.99H2
In the next try, it dug up the fitting mission - but i get -points for killing the inhabitants of the escape-craft?
« Last Edit: December 18, 2017, 09:41:43 pm by suicicoo »

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1968 on: December 19, 2017, 12:50:26 am »
Yeah, the lack of a tower happens sometimes; usually when roads get involved.  As for the negative points, the enemies other than the dogs, commando, and mage/noblewoman are mostly civilians so killing them is bad publicity; but if they're armed to the teeth, then taking the negative points would probably be preferable over getting your gals wounded or killed.
« Last Edit: December 19, 2017, 12:52:32 am by BBHood217 »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #1969 on: December 19, 2017, 01:54:07 am »
BBHooD217, it's possible if unlikely that your boomasuar merely died from stun overflow. Even if it was the last foe the end of turn calculations fire one last time at the end of a mission so it could have ticked to death.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1970 on: December 19, 2017, 02:08:41 am »
Except I hit it with nothing but handles (and prior to that a couple of API rounds from death blossoms, but I'm sure it has a ton of health to survive those).  It made no noise when it went down, but the body had no "Z" indicators (nor any fire ones either); it just went straight to dead.

Edit: Ran a bunch of quick battles on debug and I can confirm that whether by handles or by stun bombs (all stun damage and nothing else), boomosaurs do not get stunned but instead die.  It's currently impossible to get a live boomosaur, so no boozeosaurs for you.
« Last Edit: December 19, 2017, 02:36:02 am by BBHood217 »

Offline Hadza

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Re: Bugs & Crash Reports
« Reply #1971 on: December 19, 2017, 03:11:45 pm »
It seems that not only bandit bosses get spawned on shambler missions, but there is also a chance to get all megascorpions replaced with armored cars (learned that the hard way)

Offline kikanaide

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Re: Bugs & Crash Reports
« Reply #1972 on: December 19, 2017, 08:12:29 pm »
Two minor bugs with new Saya in 99H3:

1)  The customer:mutant alliance still has an explanation of "X" meaning unimplemented, even though all is implemented.

2)  Manufacturing the new Saya prize requires researching the *Saya* prize, rather than researching favors.  Saya is thus not reachable at present.

edit: Also, suddenly the Old Earth Lab grants 50 storage (at least on an old save).  This is actually awesome, but maybe should be listed in the Pedia?
« Last Edit: December 19, 2017, 08:29:29 pm by kikanaide »

Offline Hadza

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Re: Bugs & Crash Reports
« Reply #1973 on: December 20, 2017, 10:55:31 am »
There is one more very weird thing - during humanist arsenal assaults, those bastards (soldiers) shoot at me with officer pistols and somehow manage to instakill my well-trained gals in chainmail to the face. How is that possible???

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #1974 on: December 20, 2017, 12:27:40 pm »
unlikely but still possible Hadza. Officer pistol does a base of 15 dmg+6 per rank of the user. This is multiplied by a random value between 0-200% range. Chain-mail has 45 front armor.   

So with a max roll a user would only need to be rank 2 too penetrate chain-mail. 15+12=27 27x2=54 

Rank 3 tops out at 66. Rank 4 tops at 78. Rank 5 tops at 90
 
Officer pistol gets pretty beefy in the right hands.

What rank foes hold is not exposed to the player so it could be anything.
« Last Edit: December 20, 2017, 12:29:29 pm by legionof1 »

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1975 on: December 20, 2017, 02:52:50 pm »
The reason for officer pistols being extra deadly in low-level enemies is that the rank index is reversed for enemy races compared to the player units. Your gals start at rank 0 and go up as they advance, but enemy commanders are rank 0 and generally increase to the peons at ranks 5-6. In order to work the way you'd expect for enemies, the rank bonus would have to be reversed.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1976 on: December 21, 2017, 04:11:21 am »
I've learned that enemies that explode on death always die when they get stunned even if they don't explode; that would explain why the cyberdisc, strix zombie, and boomosaur are uncapturable (short of luring them into your craft or other exit area and then aborting the mission with them inside).

So I guess the question is, can this behavior be fixed at all?

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1977 on: December 21, 2017, 05:30:47 am »
This behavior is from vanilla X-Com - capturing a live cyberdisc shouldn't ever happen in the original game, the only way to get the live research topic is to get it from an alien medic. This is true for any unit that explodes on death,and as such, getting a live one should be treated as a cool bonus exploit in the game.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1978 on: December 21, 2017, 06:40:44 am »
That's fine and all, but there's currently no way of researching a live boomosaur (other than the aforementioned luring one into your craft) so the whole boozeosaur tech line from back when the boomosaur didn't explode on death is completely inaccessible now.

Offline Martin

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Re: Bugs & Crash Reports
« Reply #1979 on: December 21, 2017, 10:46:17 am »
Mercenaries can kidnap one for you, can’t they?