Author Topic: Bugs & Crash Reports  (Read 1751431 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1830 on: September 03, 2017, 01:32:21 pm »
It is not.

Offline Mechanique

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Re: Bugs & Crash Reports
« Reply #1831 on: September 03, 2017, 09:22:43 pm »
Alongside the "birthday cake" commendation on month change several random ones are given.



Also "bomber" or whatever it is called, the one for 3 kills with bombs in 1 turn, is given randomly on mission end - to gals that have no explosive weaponry at all or even a single kill in that mission.


Offline Marza

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Re: Bugs & Crash Reports
« Reply #1832 on: September 04, 2017, 01:58:27 am »
I believe that's just earned commendations being awarded retroactively. The higher tier service ribbons for a few commendations weren't being properly awarded in previous versions; now your hands are receiving their decorations that were left outstanding.

As for the 'bomber' commendation, I haven't got a clue. Things get a bit weird depending on who arms/throws the bomb.

On a similar note, I've observed gals not having poison gas bomb kills logged in their diaries.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1833 on: September 04, 2017, 06:35:38 pm »
Few missing strings, or something...

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1834 on: September 04, 2017, 11:38:26 pm »
Well these names are invisible anyway :P

Offline Kulverstukass

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Re: Bugs & Crash Reports
« Reply #1835 on: September 04, 2017, 11:45:19 pm »
As result of live Cryssalid first research, this

[FATAL]   A fatal error has occurred: Research STR_CHRYSSALID not found
[FATAL]   OpenXcom has crashed: Research STR_CHRYSSALID not found

I've took him from "zombie outbreak (instead of normal raid) at research post" mission

geoscape autosave, just pass time for a bit
latest, 99H with x-com 1 files

Offline Marza

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Re: Bugs & Crash Reports
« Reply #1836 on: September 07, 2017, 12:14:39 am »
Try this as a hotfix. See attached.

Offline Kulverstukass

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Re: Bugs & Crash Reports
« Reply #1837 on: September 07, 2017, 01:33:05 am »
Try this as a hotfix. See attached.
Thank you, it werks.

Offline HT

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Re: Bugs & Crash Reports
« Reply #1838 on: September 07, 2017, 11:11:52 am »
I can confirm that finishing the research of a live Chrissalid breaks the game. Thanks for the hotfix, I'll try it for the next time I stumble upon one of these (hopefully after a long time).

niculinux

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Re: Bugs & Crash Reports
« Reply #1839 on: September 07, 2017, 03:14:44 pm »
Try this as a hotfix. See attached.

Good afternoon :) just downloaded the 0.99H and the abovementioned hotfix, used it over the one provided with the game, starting a brand new game i got the attached sceen in the very beginning. Researchig it seems t have no apparent consequence? A bug in the hotfix itself? How it can be fixed? Thanks again for your time <3

edit: link to the fix

edit2: pheraphs it is meant to be used once chrissalid is avaiable to research before the project is finished? If so, my bad...some clarification would be kind :)
« Last Edit: September 07, 2017, 04:05:59 pm by niculinux »

Offline Marza

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Re: Bugs & Crash Reports
« Reply #1840 on: September 07, 2017, 05:27:49 pm »
Looks like I broke something. I'll have a look when I get back from work.

EDIT :-

The research topic becomes available when you have a live chryssalid in your base's inventory, aka STR_CHRYSSALID_TERRORIST. The change of nomenclature for the chryssalid research strings between versions has lead to unintended results. I've done a quick and dirty fix (that hopefully works) by adding a requirement for the chryssalid research topic.

Code: [Select]
    points: 50
    needItem: true
    destroyItem: true

tl;dr
see attached for a hot fix for the hot fix. Tested on new game starts, my current playthrough and Kulverstukass's save file.
« Last Edit: September 07, 2017, 09:33:49 pm by Marza »

Offline LuigiWhatif

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Re: Bugs & Crash Reports
« Reply #1841 on: September 09, 2017, 07:22:43 am »
I noticed two text inconsistencies.  The Nude slave text still mentions special damage and the live Zombie Fatman article talks about extracting hellerium even though it no longer immediately unlocks zombie butchery.

Also, the Sunday Town Mission mentions only allowing "Mostly Harmless" weapons and has an outfit button, but it only removes my explosives (and flares) and the button shows no clothing for me yet but all the outfits I've tried are allowed.  Is this intended or just a sign of work in progress?


Edit:  I was looking through my topics when I saw the attached pages.  If I'm reading the color coding right, with purple for researched and pink for not, then I've managed to anger the Guild before alarming them.  Is this intended?
« Last Edit: September 11, 2017, 07:42:01 am by LuigiWhatif »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1842 on: September 11, 2017, 11:23:03 am »
1) All armors are allowed as of now, so you don't see any. The lack of flares is a bug.

2) Yeah it is technically possible, if unlikely.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1843 on: September 11, 2017, 01:37:42 pm »
1) VOO DOO abilities renamed to default PST, PSK (maybe intentionally?) - see the pic. What are their string_ids anyway? It is changed even in my translation.
2) Old rank Countess mentioned in STR_MASTERS_CANE_UFOPEDIA. Now the rank is Duchess.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1844 on: September 11, 2017, 01:54:14 pm »
Code: [Select]
  STR_TIME_UNITS_ABBREVIATION: "TU"
  STR_STAMINA_ABBREVIATION: "STA"
  STR_HEALTH_ABBREVIATION: "HP"
  STR_BRAVERY_ABBREVIATION: "BRV"
  STR_REACTIONS_ABBREVIATION: "REA"
  STR_FIRING_ACCURACY_ABBREVIATION: "ACC"
  STR_THROWING_ACCURACY_ABBREVIATION: "THR"
  STR_STRENGTH_ABBREVIATION: "STR"
  STR_MELEE_ACCURACY_ABBREVIATION: "MEL"
  STR_PSIONIC_STRENGTH_ABBREVIATION: "PST"
  STR_PSIONIC_SKILL_ABBREVIATION: "PSK"