Author Topic: Bugs & Crash Reports  (Read 1751212 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1800 on: August 15, 2017, 07:09:31 pm »
Since the interogation is killing the physical husk of the girl

Where does it say that interrog kills anyone?

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1801 on: August 15, 2017, 08:16:15 pm »
I assumed that because all other captives 'vanish' after the interogation/research.
I have no proof.

Offline khade

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Re: Bugs & Crash Reports
« Reply #1802 on: August 16, 2017, 12:11:19 am »
We've been over this, Bootypedia mentions on the Laboratory, that honorable interviewees get released.  I think animals get slaughtered, but I can't remember for sure right now.  I'm sure there are some that are outright killed after the interview, but you don't get loot from intelligent creatures you research, so it's a non-issue.

Offline khade

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Re: Bugs & Crash Reports
« Reply #1803 on: August 19, 2017, 02:14:44 am »
Could it be considered a bug that the song in the main menu, before you select anything, doesn't repeat?  It is a fairly decent length song, but seems odd still.

Customer page on the Mutant Alliance cuts off the last line, though as it's not in the game yet, it's not a huge problem.  I think I saw another too long description, but it was through random battle and I haven't unlocked it again yet.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1804 on: August 19, 2017, 08:41:47 am »
Could it be considered a bug that the song in the main menu, before you select anything, doesn't repeat?  It is a fairly decent length song, but seems odd still.

Customer page on the Mutant Alliance cuts off the last line, though as it's not in the game yet, it's not a huge problem.  I think I saw another too long description, but it was through random battle and I haven't unlocked it again yet.

Together with 2 other tracks it's explicitly intentionally hardcoded to not repeat. Not a bug.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1805 on: August 21, 2017, 08:14:54 pm »
After the cave hunt i have researched obtained chitin plates. Research showed I can build scale mail armor now (because I have researched Survival before), but I really can't. Have I missed something?

Edit: I know now. I can't manufacture it without workshop. Am I right?
« Last Edit: August 22, 2017, 10:48:52 am by Bartojan »

Offline SomeGuy

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Re: Bugs & Crash Reports
« Reply #1806 on: August 22, 2017, 11:43:42 am »
I believe so. If you lack the building to make an item, it won't appear in the list. There's a sort order that'll show if you have facilities missing to make any items, and if you right click on them it'll show you which one.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1807 on: August 22, 2017, 12:08:22 pm »
I believe so. If you lack the building to make an item, it won't appear in the list. There's a sort order that'll show if you have facilities missing to make any items, and if you right click on them it'll show you which one.
Hmm, but the armor is not listed there.
Anyway, the message, that i can manufacture item is little bit misleading.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1808 on: August 22, 2017, 12:32:36 pm »
After the cave hunt i have researched obtained chitin plates. Research showed I can build scale mail armor now (because I have researched Survival before), but I really can't. Have I missed something?

Edit: I know now. I can't manufacture it without workshop. Am I right?

I think it told you that you can research Scale Mail, not manufacture it... chitin plates and survival leads to scale mail research... which then unlocks manufacturing.

From your save:

Code: [Select]
poppedResearch:
  - STR_CONTACT_CAR_THIEVES
  - STR_SCHOOLING_1
<snip>
  - STR_CUISINE
  - STR_MISSION_CHURCH_CAMP
  - STR_SCALE_MAIL # popped as available, but not discovered yet
« Last Edit: August 22, 2017, 12:38:07 pm by Meridian »

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1809 on: August 22, 2017, 12:37:28 pm »
I think it told you that you can research Scale Mail, not manufacture it... chitin plates and survival leads to scale mail research... which then unlock manufacturing.
Sorry, my bad. I just find it myself. :)

Offline Kharim

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Re: Bugs & Crash Reports
« Reply #1810 on: August 22, 2017, 06:38:19 pm »
Hello
My game crashes when loading certain battlescape saves. Autosaves seem to be ok. Here is what I found in log file:
Code: [Select]
[22-08-2017_15-39-14] [INFO] Data folder is:
[22-08-2017_15-39-14] [INFO] Data search is:
[22-08-2017_15-39-14] [INFO] - C:\Users\Name\Documents\OpenXcom\
[22-08-2017_15-39-14] [INFO] - D:\xpiratez\Dioxine_XPiratez_099_G5
[22-08-2017_15-39-14] [INFO] - D:\xpiratez\Dioxine_XPiratez_099_G5
[22-08-2017_15-39-14] [INFO] User folder is: D:\xpiratez\Dioxine_XPiratez_099_G5\user\
[22-08-2017_15-39-14] [INFO] Config folder is: D:\xpiratez\Dioxine_XPiratez_099_G5\user\
[22-08-2017_15-39-14] [INFO] Options loaded successfully.
[22-08-2017_15-39-14] [INFO] SDL initialized successfully.
[22-08-2017_15-39-14] [INFO] SDL_mixer initialized successfully.
[22-08-2017_15-39-14] [INFO] requested file not found: openxcom.png
[22-08-2017_15-39-14] [INFO] Attempting to set display to 640x400x32...
[22-08-2017_15-39-15] [INFO] Display set to 640x400x32.
[22-08-2017_15-39-15] [INFO] Loading data...
[22-08-2017_15-39-15] [INFO] Scanning standard mods in 'standard'...
[22-08-2017_15-39-15] [INFO] Scanning user mods in 'D:\xpiratez\Dioxine_XPiratez_099_G5\user\mods'...
[22-08-2017_15-39-15] [INFO] reservedSpace for: piratez updated to: 3
[22-08-2017_15-39-15] [INFO] reservedSpace for: xcom1 updated to: 3
[22-08-2017_15-39-15] [INFO] Mapping resource files...
[22-08-2017_15-39-17] [INFO] Resources files mapped successfully.
[22-08-2017_15-39-27] [INFO] Loading fonts... AmigaFont.dat
[22-08-2017_15-39-28] [INFO] Loading extra resources from ruleset...
[22-08-2017_15-40-13] [INFO] Loading custom palettes from ruleset...
[22-08-2017_15-40-13] [INFO] Data loaded successfully.
[22-08-2017_15-40-13] [INFO] Loading language...
[22-08-2017_15-40-13] [INFO] Language loaded successfully.
[22-08-2017_15-40-13] [INFO] OpenXcom started successfully!
[22-08-2017_16-34-03] [WARN] TU not found in en-US
[22-08-2017_16-34-03] [WARN] STA not found in en-US
[22-08-2017_16-34-03] [WARN] HP not found in en-US
[22-08-2017_16-34-03] [WARN] BRA not found in en-US
[22-08-2017_16-34-03] [WARN] REA not found in en-US
[22-08-2017_16-34-03] [WARN] ACC not found in en-US
[22-08-2017_16-34-03] [WARN] THR not found in en-US
[22-08-2017_16-34-03] [WARN] MEL not found in en-US
[22-08-2017_16-34-03] [WARN] STR not found in en-US
[22-08-2017_16-34-03] [WARN] VOO not found in en-US
[22-08-2017_16-34-03] [WARN] DOO not found in en-US
Please advise.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1811 on: August 22, 2017, 06:41:07 pm »
Can you please post a save? Logs are seldom useful.

Offline Kharim

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Re: Bugs & Crash Reports
« Reply #1812 on: August 22, 2017, 07:05:59 pm »
Here is the corrupted savefile, hope it helps

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1813 on: August 22, 2017, 08:31:25 pm »
Here is the corrupted savefile, hope it helps

Coordinates-out-of-map-boundaries issue.
See attached.

It may (or not) be similar to this error from XCF: https://openxcom.org/forum/index.php/topic,5047.msg82077.html#msg82077

I remember discussing it with Warboy... don't remember the outcome... but I think Solarius fixed the terrain and there were no code changes.
@Solarius: how did we fix it? do you remember?

This is not exactly the same issue, but might be related.
I will report to Yankes as this time it failed somewhere within lighting code.
« Last Edit: August 22, 2017, 08:33:15 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1814 on: August 22, 2017, 09:25:00 pm »
I can't remember exactly. But if you give me the map block, I'll have a look.