Author Topic: Bugs & Crash Reports  (Read 1469427 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8629
    • View Profile
Re: Bugs & Crash Reports
« Reply #1560 on: April 23, 2017, 01:28:19 am »
Fail gracefully, is all I wish.

I'll have a look if an autosave just before a mission can be added easily; and if yes add it.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5420
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1561 on: April 23, 2017, 01:05:40 pm »
This bug is already fixed for the next release, no need to beat dead horse. Maps to small to always fit new 2x2 craft (which is a size I wasn't using before) were enlarged.

Offline Ragshak

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: Bugs & Crash Reports
« Reply #1562 on: April 23, 2017, 04:27:41 pm »
The Solar Courier research can be done with 0 Brainers. Feature or Bug?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8629
    • View Profile
Re: Bugs & Crash Reports
« Reply #1563 on: April 23, 2017, 04:41:16 pm »
The Solar Courier research can be done with 0 Brainers. Feature or Bug?

Feature.

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: Bugs & Crash Reports
« Reply #1564 on: April 24, 2017, 04:32:15 pm »
Thanks guys for the mapgen crash bug discussion.
This patch fixes it until Dioxine releases the next version:
Spoiler:
Code: [Select]
--- ../Dioxine_XPiratez_F5_orig/user/mods/Piratez/Ruleset/Piratez_Factions.rul 2017-04-01 03:23:35.000000000 +0300
+++ user/mods/Piratez/Ruleset/Piratez_Factions.rul 2017-04-24 14:58:38.372625308 +0300
@@ -33164,8 +33164,8 @@
             - STR_GAUSS_RIFLE_CLIP
             - STR_PIR_ALIEN_GRENADE
   - type: STR_SMALL_SCOUT
-    width: 30
-    length: 30
+    width: 40
+    length: 40
     height: 7
     data:


I'll highlight the embedded cyberdiscs in the escort:


 


and


 


Most likely the RMP nodes has to be fixed.

Also, sometimes ufos with double-doors are placed with doors facing the edge of the map, thus HWPs can't exit the craft even if they can reach the doors in the first place. Like the escort in the second screenshot.

Offline MickDick

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #1565 on: April 26, 2017, 08:01:36 am »
Had my first bug playing about 20 hours so far.

When raiding an enemy hideout, my equipment got spawned on a red tile.  Thusly, when I escaped after kidnapping, stealing, and otherwise causing mayhem to teach those foolish governments why they pay me and not them, all of my brought along equipment and supplies for the siege were "lost".

I didn't notice or maybe I saw and just wasn't paying attention.  I knew about this rule already and it just didn't click until after I spent somewhere over an hour+ fighting went to leave and noticed ALL of the crap in the resupply menu.  Probably about 2 million worth of equipment. wew.



Savegame attached.  (just before leaving the enemy hideout)  If you need an earlier one for any reason I can provide.

Not wanting to get downed in current playthrough from loss of all that gear, is there a simply cheat utility so I can reimburse myself?

Offline Zharkov

  • Colonel
  • ****
  • Posts: 428
    • View Profile
Re: Bugs & Crash Reports
« Reply #1566 on: May 02, 2017, 02:08:06 pm »
Not wanting to get downed in current playthrough from loss of all that gear, is there a simply cheat utility so I can reimburse myself?

Yes, just change funds in the save-file.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Bugs & Crash Reports
« Reply #1567 on: May 02, 2017, 02:26:23 pm »
A rather drastic approach would be enabling debug-mode in your save-file.

While in battle, press ctrl + d to enable debug.
now you can use one gal to 'move' every piece of equipment to a green tile.
Remember that enabling debug will drop morale/reapply damage form fatal wounds every time you open the inventory screen.
Opening the inventory screen also refreshes TU, Stamina and Stun-damage.

Sadly this will reveal the whole map and all enemies alive and even allows to control the A.I.'s movements and inventory.
If you only want to retreat without losing your gear, stick with moving the gear aside since using debug is legit cheating.

Ctrl + k will kill every enemy btw.

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: Bugs & Crash Reports
« Reply #1568 on: May 02, 2017, 06:49:56 pm »
or edit the item coordinates in the save file like this:

Offline Zharkov

  • Colonel
  • ****
  • Posts: 428
    • View Profile
That's new.
« Reply #1569 on: May 02, 2017, 09:33:49 pm »
There I was, thinking I was old enough to install the newest version all by myself, but no:

[...]
[02-05-2017_20-27-20]   [INFO]   OpenXcom started successfully!
[02-05-2017_20-27-20]   [INFO]   requested file not found: UFOINTRO/UFOINT.FLI
[02-05-2017_20-27-20]   [WARN]   cutscene definition empty: intro
[02-05-2017_20-27-20]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[02-05-2017_20-27-21]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.

Where did I go wrong?

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: That's new.
« Reply #1570 on: May 02, 2017, 09:38:20 pm »
There I was, thinking I was old enough to install the newest version all by myself, but no:

[...]
[02-05-2017_20-27-20]   [INFO]   requested file not found: UFOINTRO/UFOINT.FLI
[...]
Where did I go wrong?

A file from the original game data files is missing. Check that you have them where they belong.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 428
    • View Profile
Re: That's new.
« Reply #1571 on: May 02, 2017, 10:00:58 pm »
A file from the original game data files is missing. Check that you have them where they belong.

Nope, should run without UFOINT.FLI - tried it, just to be save, but then it just crashes after playing the intro!^^

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: That's new.
« Reply #1572 on: May 02, 2017, 10:08:18 pm »
Nope, should run without UFOINT.FLI - tried it, just to be save, but then it just crashes after playing the intro!^^

Zip it all up and post then. Without the original files ofc.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 428
    • View Profile
Re: That's new.
« Reply #1573 on: May 02, 2017, 10:20:21 pm »
There I was, thinking I was old enough to install the newest version all by myself, but no:

[...]
[02-05-2017_20-27-20]   [INFO]   OpenXcom started successfully!
[02-05-2017_20-27-20]   [INFO]   requested file not found: UFOINTRO/UFOINT.FLI
[02-05-2017_20-27-20]   [WARN]   cutscene definition empty: intro
[02-05-2017_20-27-20]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[02-05-2017_20-27-21]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.

Where did I go wrong?

Actually, there seems to be a problem with the options.cfg - the one generated automatically (if there is none), doesn't work!

And when I use an old one, it looks like this:
« Last Edit: May 02, 2017, 10:39:39 pm by Zharkov »

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: Bugs & Crash Reports
« Reply #1574 on: May 02, 2017, 10:48:36 pm »
Interesting. Can you please zip up the whole installation without hte vanilla files and post it here? Both options.cfg files would be appreciated too.