Author Topic: Bugs & Crash Reports  (Read 776359 times)

Offline Martin

  • Colonel
  • ****
  • Posts: 441
    • View Profile
Re: Bugs & Crash Reports
« Reply #1440 on: March 04, 2017, 12:51:15 pm »
Plunder mission only shows as a comm wave similar to certain terror missions, but never actually fires.

Offline sectopod

  • Sergeant
  • **
  • Posts: 37
    • View Profile
Re: Bugs & Crash Reports
« Reply #1441 on: March 04, 2017, 11:37:29 pm »
Researching Giant Spider (alive) yields "Giant Spider Examination".
After that researching Giant Spider Carcass yields nothing.

Is this correct?

Thinking because researching Werewolf Carcass and Werewolf Savage (in that order) yielded "Werewolf Examination" and "Werewolf Savage".

Same with Blood Hounds. Ratman Brigand gave me "Blood Hound" but researching "Blood Hound Corpse" after that yielded nothing.
« Last Edit: March 04, 2017, 11:53:58 pm by sectopod »

Offline Martin

  • Colonel
  • ****
  • Posts: 441
    • View Profile
Re: Bugs & Crash Reports
« Reply #1442 on: March 10, 2017, 01:30:25 pm »
Map for ambulance vessel doesn't exist or the path is wrong.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6968
  • OXCE developer
    • View Profile
    • My Wiki
Re: Bugs & Crash Reports
« Reply #1443 on: March 10, 2017, 01:34:30 pm »

Offline legionof1

  • Commander
  • *****
  • Posts: 1825
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #1444 on: March 10, 2017, 07:14:07 pm »
Not quite bugs but odd none the less. The first pic there are some clear holes adjacent to the supply feet through which the background is visible.

Second shot well someone had a mighty big plunger to get a reaper in there.

Note: screenshots taken in debug mode for clearer view of problems

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5274
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1445 on: March 10, 2017, 09:28:25 pm »
Map imperfections. I will fix that.

Offline Martin

  • Colonel
  • ****
  • Posts: 441
    • View Profile
Re: Bugs & Crash Reports
« Reply #1446 on: March 14, 2017, 12:02:30 pm »
Upon researching church beastmaster, I got research STR_REAPER not found crash.

EDIT: it's probably just an overshigh, but star god guardians spawn with low grade weaponry (LACCs, CAWSs etc.) on crashed escort ship.
« Last Edit: March 14, 2017, 12:26:14 pm by Martin »

Offline Fleshwit

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #1447 on: March 16, 2017, 03:23:17 pm »
Hi, I'm getting a consistent crash whenever I try to intercept medium UFOs. This is a relatively fresh installation (only a few days).  I tried re-copying over the UFO files to the right folder, and unzipping the XPirates installation on top and nothing. This is the error I recieve.


Code: [Select]
[16-03-2017_19-27-30] [FATAL] A fatal error has occurred: Sprite InterceptionCIHarverster not found
[16-03-2017_19-27-32] [FATAL] OpenXcom has crashed: Sprite InterceptionCIHarverster not found
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

I'll attach my save. A medium UFO should appear almost right away, and as soon as the Airbus reaches it the crash happens.


Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1930
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs & Crash Reports
« Reply #1448 on: March 16, 2017, 03:44:12 pm »
Hi, I'm getting a consistent crash whenever I try to intercept medium UFOs. This is a relatively fresh installation (only a few days).  I tried re-copying over the UFO files to the right folder, and unzipping the XPirates installation on top and nothing. This is the error I recieve.


Code: [Select]
[16-03-2017_19-27-30] [FATAL] A fatal error has occurred: Sprite InterceptionCIHarverster not found
[16-03-2017_19-27-32] [FATAL] OpenXcom has crashed: Sprite InterceptionCIHarverster not found
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Already reported, see here.  The fix is right on that page, it's a typo in the ruleset (Harverster should be Harvester).

I'll attach my save. A medium UFO should appear almost right away, and as soon as the Airbus reaches it the crash happens.

Offline Fleshwit

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #1449 on: March 16, 2017, 03:56:45 pm »
Aha, I'd looked back in this thread a few pages and found nothing about it! Guess I should read the main thread too, eheh. Thanks, it worked.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 939
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Bugs & Crash Reports
« Reply #1450 on: March 17, 2017, 05:00:13 pm »
I took quite a break from this masterpiece of a Mod to find a load of new stuff and booty to claim.

Sadly my curiosity made me discover 6 things that aren't gamebreaking but not very pleasurable to look at.
1. Laslock Pistol 2. Rocket Launcer 3. Ghost Beam 4. Ball of Annihilation 5.+6. Nurse Medpack + Laser Lenses.

Someone else been forced to use dead chicks as weapons and tools?

Awesome work with the patches yet again!  ;D

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6968
  • OXCE developer
    • View Profile
    • My Wiki
Re: Bugs & Crash Reports
« Reply #1451 on: March 17, 2017, 05:26:17 pm »
Someone else been forced to use dead chicks as weapons and tools?

Typical example of overwriting default mod values with wrong indexes in your custom sub-mods.

What other mods are you using?

EDIT: looks like Alternate Corpses mod... please deactivate that, it's not needed anymore since quite a few versions ago.
« Last Edit: March 17, 2017, 05:33:22 pm by Meridian »

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 939
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Bugs & Crash Reports
« Reply #1452 on: March 17, 2017, 05:56:38 pm »
EDIT: looks like Alternate Corpses mod... please deactivate that, it's not needed anymore since quite a few versions ago.

Mod deactivated, all pictures now correctly displayed. Thx mate :D

Offline Marza

  • Colonel
  • ****
  • Posts: 123
    • View Profile
Re: Bugs & Crash Reports
« Reply #1453 on: March 18, 2017, 07:20:27 am »
Upon researching church beastmaster, I got research STR_REAPER not found crash.

Go to and open \Dioxine_XPiratez\user\mods\Piratez\Ruleset\Piratez.rul

Code: [Select]
research:
  - delete: STR_THE_MARTIAN_SOLUTION
  - delete: STR_CYDONIA_OR_BUST
...
  - delete: STR_REAPER
  - delete: STR_SECTOPOD
  - delete: STR_CYBERDISC

Removing the line '  - delete: STR_REAPER' gets around the problem. Not sure why that line was added in the newest version.

Offline Adak

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #1454 on: March 18, 2017, 02:52:38 pm »
Hey Guys,
I really like this crazy X-PirateZ mod and currently facing an issue that when trying to intercept (approach actually, as still don't have air-to-air weapons) medium shipping the openxcom crashes with below error:
[18-03-2017_11-45-06]   [FATAL]   A fatal error has occurred: Sprite InterceptionCIHarverster not found
[18-03-2017_11-45-11]   [FATAL]   OpenXcom has crashed: Sprite InterceptionCIHarverster not found
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.


Attaching save file (just target 1 visible medium shipping with any of the craft from EU1 baser and wait until it closes)
X-PirateZ 0.99F.3, Extended 3.6+ (v2017-03-06).

It's not super big issue for now, but I will eventually want to hunt down those shippings ;-)